the bird really nice done! How did you made in blender, that the vertices are affected by only one bone? When I try doing an animation, then also other parts of the mesh deform; How can I avoid that, without doing much weight paint?
Formaking the tracks similiary I copy the project, delete ONLY the song, where i mix the diffrent patterns together and start with same instruments, same key and bpm and same main chords.
Of course you can use other instruments for new tracks, but you should at least keep 1 (better 2) instruments. When you do that, you should have no problem with making tracks following a theme.
I know this is an older texture pack, but do you still have the source/part images/textures you used to make the third texture? It looks pretty nice and i want to see if i can do some similiar ones, by those "part" textures.
It would be really nice if you would upload them or mail to kenten.fina@freenet.de . Thanks in advance anyway!
Thanks! Not sure what you mean, the plates were made by at first creating a grid, with the line tool and the making an outline to those, which is faded to alpha at the outside. After that i just used that grid with whitebackground as heightmap -> Creating a Normalmap with the GIMP Normal-Tool.
If you mean the metal itself. That is just made with a cloud generation with 2 shades of grey (Source 1.tga in Source.zip). After that i added another layer with a grid of another 2 shades of grey, which I distorted extremely (Look Source2.tga in Source.zip). Then I put them together using the "Reflective" Blend Method in Paint.Net and Alpha 64 for Source2. That's all for the metal background. The result was really nice IMO, although the work for creating it wasn't much.
Looks very nice! And has many diffrent uses, maybe as lava texture or as rain drops on water (if you use it as greyscale heightmap). Anyway, really good work! Thank you. :)
Hi,
the bird really nice done! How did you made in blender, that the vertices are affected by only one bone? When I try doing an animation, then also other parts of the mesh deform; How can I avoid that, without doing much weight paint?
The shroom texture looks very saturated, but since I'm working on a Sci-Fi game this can be perfectly used for an alien-plant as well :)
Thanks for sharing these.
Thanks for the nice feedback :)
Thanks.
Formaking the tracks similiary I copy the project, delete ONLY the song, where i mix the diffrent patterns together and start with same instruments, same key and bpm and same main chords.
Of course you can use other instruments for new tracks, but you should at least keep 1 (better 2) instruments. When you do that, you should have no problem with making tracks following a theme.
Looks nice! Thank you!
hi,
I know this is an older texture pack, but do you still have the source/part images/textures you used to make the third texture? It looks pretty nice and i want to see if i can do some similiar ones, by those "part" textures.
It would be really nice if you would upload them or mail to kenten.fina@freenet.de . Thanks in advance anyway!
Thanks! Not sure what you mean, the plates were made by at first creating a grid, with the line tool and the making an outline to those, which is faded to alpha at the outside. After that i just used that grid with whitebackground as heightmap -> Creating a Normalmap with the GIMP Normal-Tool.
If you mean the metal itself. That is just made with a cloud generation with 2 shades of grey (Source 1.tga in Source.zip). After that i added another layer with a grid of another 2 shades of grey, which I distorted extremely (Look Source2.tga in Source.zip). Then I put them together using the "Reflective" Blend Method in Paint.Net and Alpha 64 for Source2. That's all for the metal background. The result was really nice IMO, although the work for creating it wasn't much.
Looks very nice! And has many diffrent uses, maybe as lava texture or as rain drops on water (if you use it as greyscale heightmap). Anyway, really good work! Thank you. :)
that's what i meant^^ ;)
Are you going to put those ad links on your youtube videos, too?
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