@Pompei2: Ty, yeah i didn't make them with 3d games in mind. But i did put details that wouldn't be picked up by projects with isometric view like in osare, but could be useful for 3d games.
@Pompei2: Well pfunked mentioned something about antlion having a "spit" for range attack. For this one, i would guess the same spit attack for range and i made hands, instead of claws, so he could possibly be armed with weapons and shield.
@WeaponGuy: Ty :)
@remaxim: Thanks, i make/sculpt the parts with sculptris and assemble them in blender.
This is why i included the psd file (raw data) in the 7zip, so people interested can pick/mod any parts of it. Anyway i added another zip file with parts separated for the blue iris and added a desaturated one.
Thank you,
Hey, i have fun making them and contributing to OGA, so i wont stop soon, plus i have a pretty big list of things i'd like to make :P
I'm still learning a bunch, no more bent arms and trying to keep poly lower for exemple :)
Yep, added GNU/GPL 3
Enjoy!
submitted for the challenge: Spy Fly
http://opengameart.org/content/spy-fly
@rudy85: Thanks, i think you can find the answer here;
http://opengameart.org/content/scorpion#comment-2425
quote: "It turned my computer slower (a quad core ;D}"
Hey, i know the feeling... i made them with a core duo ;)
@nander: ty
@Pompei2: Ty, yeah i didn't make them with 3d games in mind. But i did put details that wouldn't be picked up by projects with isometric view like in osare, but could be useful for 3d games.
Example:
http://boomz.me/file/sunburn-20100919T173214-rgrhmy5.jpg
But like mentioned on irc, there's tutorials to reduce the poly count and possibly make them usable for 3d gaming.
http://www.youtube.com/watch?v=m9-dthbtg7U
Go for it if you want!
after all the models are released cc-by 3.0 :)
@WeaponGuy: nope, not texturing or animating either.
@Anon: Thanks, just hope they'll be useful :)
@Pompei2: Well pfunked mentioned something about antlion having a "spit" for range attack. For this one, i would guess the same spit attack for range and i made hands, instead of claws, so he could possibly be armed with weapons and shield.
@WeaponGuy: Ty :)
@remaxim: Thanks, i make/sculpt the parts with sculptris and assemble them in blender.
http://www.sculptris.com/
It's a free modeling software for windows, the limited tools it has, actually makes it easy to use.
Nice, i did a texture awhile ago for a sword/falcata with runic/magic symbols
I embedded them in the blade, here -> http://unvanquished.net/forum/index.php?topic=158.0
This is why i included the psd file (raw data) in the 7zip, so people interested can pick/mod any parts of it. Anyway i added another zip file with parts separated for the blue iris and added a desaturated one.
ty :)
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