Hi @Hapiel, now its clear what kind of devision you intended. Makes sense for this kind of character platformer. In my case it's not humanoid, i guess thats the challenge for me, as layering will have to be different.
*Back grass height connections are not the same, so for now i cant use them in my map generator, ill probably edit them myself in PS at the end. *Unfortunatelly, out of the box, almost all atlases and their packing is not suitable for games if your target platforms includes low-end androids and/or if you intend very steady framerate on PC. I'm currently remaking them.
Do you/pixel project forum accepts requests (misc ground parts) in this kind of art style?
Very well done indeed, i checked file tile_jungle_ground_brown.png and if you devide one of the elements in 3 sections its actually 32x38 for single piece.
Hi @Hapiel, now its clear what kind of devision you intended. Makes sense for this kind of character platformer. In my case it's not humanoid, i guess thats the challenge for me, as layering will have to be different.
*Back grass height connections are not the same, so for now i cant use them in my map generator, ill probably edit them myself in PS at the end.
*Unfortunatelly, out of the box, almost all atlases and their packing is not suitable for games if your target platforms includes low-end androids and/or if you intend very steady framerate on PC. I'm currently remaking them.
Do you/pixel project forum accepts requests (misc ground parts) in this kind of art style?
Cheers
Very well done indeed, i checked file tile_jungle_ground_brown.png and if you devide one of the elements in 3 sections its actually 32x38 for single piece.
https://i.gyazo.com/3215f0b919a1c6828d11f19039103f9f.png
Of course, removing bottom 6 pixels would be an option, but that would kill the tilability i guess.
#edit: If you want to use it in games youll need pixel perfect environment, which is power of two- 16, 32x32, etc.