"By the 'Sharealike' license, exactly how much do I have to republish?"
Anything you make that uses any part of this asset must be shared under the same license with (partial) credit given to this author.
"Attached is an example animation I have created. Do I need to share this, and everything I create with the parts? ..."
Yes.
"... How does that work?"
Uploading the assets you created here to OGA is one way. Be sure to give the proper credit in the Copyright/Attribution instructions section. Another way is simply to make it apparent in your game that the particular animation is available under the above license with proper credit listed. For example, list the following in your credits file and on your game's credit screen:
"Do I need to republish, every single frame of every animation that I create?
If the animation in question uses any part of Skorpio's work, yes.
"Can I omit special ships that I'd like to be genuinely unique to my game and not downloaded hundreds/thousands of times once I republish?"
Only if those genuinely unique ships used absolutely no part of Skorpio's work.
"Or at least reserve my animation of said ships, and only republish the static models?"
Nope. If the animations use any part of skorpio's work, the whole animation must be shared under the same license with proper attribution given. However, you may request a separate proprietary license from Skorpio allowing you to keep your derivatives non-libre. I recommend sending such a request via PM. There is, however, no guarantee he will agree to do so.
This belongs in feedback, not General Discussion. *moved*
The youtube plugin was disabled due to all the spammers that were using it. It also uses an older model of youtube link that youtube no longer supports. The best way to add a video to your post is to post a still image, then set that image as a link to the youtube video.
@Ninja Happy Squid: I'm guessing it's to be compatible with the popular DawnBringer palette. Has a nice nostalgic look, makes it easier to edit, and makes it compatible with all other DB pixel art.
@LucaProject: Every asset on this entire site can be used in commercial games: https://opengameart.org/content/faq#q-proprietary You don't need to ask every artist. Just be sure you're following the license terms.
A good way to credit an author for any asset is to put the following text in your game's credits file and on your game's credits screen:
@Mold: Agreed. Omerolvey did point out some legit copyright issues, but not here on this submission that I can see. Dungeon Hack may indeed have some problematic sound effects, but the ones identified are not present in this package. I'm lifting the licensing flag, but I would appreciate everyone who is familiar with the non-free sound effects mentioned could take a look at this package and listen for any effects that may be an issue.
@Invisible Man: I saw and am still working on finding a way to implement it. Can you post the code block you were referring to where the double div with content class? I'm not clear where that is. I know it's on the users profile page, but where in the html is this error?
Anything you make that uses any part of this asset must be shared under the same license with (partial) credit given to this author.
Yes.
Uploading the assets you created here to OGA is one way. Be sure to give the proper credit in the Copyright/Attribution instructions section. Another way is simply to make it apparent in your game that the particular animation is available under the above license with proper credit listed. For example, list the following in your credits file and on your game's credit screen:
If the animation in question uses any part of Skorpio's work, yes.
Only if those genuinely unique ships used absolutely no part of Skorpio's work.
Nope. If the animations use any part of skorpio's work, the whole animation must be shared under the same license with proper attribution given. However, you may request a separate proprietary license from Skorpio allowing you to keep your derivatives non-libre. I recommend sending such a request via PM. There is, however, no guarantee he will agree to do so.
This belongs in feedback, not General Discussion. *moved*
The youtube plugin was disabled due to all the spammers that were using it. It also uses an older model of youtube link that youtube no longer supports. The best way to add a video to your post is to post a still image, then set that image as a link to the youtube video.
For example:
@Ninja Happy Squid: I'm guessing it's to be compatible with the popular DawnBringer palette. Has a nice nostalgic look, makes it easier to edit, and makes it compatible with all other DB pixel art.
Sounds good! :)
Music submissions need a music preview, not an image. Thanks.
@LucaProject: Every asset on this entire site can be used in commercial games: https://opengameart.org/content/faq#q-proprietary You don't need to ask every artist. Just be sure you're following the license terms.
A good way to credit an author for any asset is to put the following text in your game's credits file and on your game's credits screen:
For example:
Excellent. Thank you.
@Mold: Agreed. Omerolvey did point out some legit copyright issues, but not here on this submission that I can see. Dungeon Hack may indeed have some problematic sound effects, but the ones identified are not present in this package. I'm lifting the licensing flag, but I would appreciate everyone who is familiar with the non-free sound effects mentioned could take a look at this package and listen for any effects that may be an issue.
@Invisible Man: I saw and am still working on finding a way to implement it. Can you post the code block you were referring to where the double div with content class? I'm not clear where that is. I know it's on the users profile page, but where in the html is this error?
Can you post the details of that error, isaiah?
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