well, to make a sword swing look convincing, you need to move the character's entire body around, not just the sword. Otherwise a stab is better, because that you can get away with doing as a single frame, like in the legend of zelda, for example.
Maybe try to find an example of what you actually want it to look like, it's always very hard to know how to "just make something better", if you don't have some sort of scale of what your goal is. But that's just me :3
I feel like there's nothing interesting to say about it, the titles of each sound are pretty much self-explanatory for what they were used for in the game -w-
are you sure this is not real NES colors?
the houses are very cute :3
well, to make a sword swing look convincing, you need to move the character's entire body around, not just the sword. Otherwise a stab is better, because that you can get away with doing as a single frame, like in the legend of zelda, for example.
Maybe try to find an example of what you actually want it to look like, it's always very hard to know how to "just make something better", if you don't have some sort of scale of what your goal is. But that's just me :3
I feel like there's nothing interesting to say about it, the titles of each sound are pretty much self-explanatory for what they were used for in the game -w-
I always love your title logos :3
I know right, he gets way too much attention compared to what he deserves
programmers never go outside anyway ;3
When 47 people join, we might se something more like 10-15 entries :3
Thanks :3
are we supposed to tag art related to the jam with some specific tag like the art challenges?
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