What I am getting from this is that we shouldn't have admins decide what constitutes source material. It would take a lot of time and not even Debian can agree on it.
Let Debian worry about what Debian will accept and find a way to encrouage people to upload sources with GPL.
Honestly, a little text above the GPL liscense reminding people to upload thier sources if they use this liscense and some text that would appear by the submit button that says 'By clicking submit you certify that you have uploaded the sources for these files" that appears if you select it would be enough to keep using GPL.
Getting back to the topic of what we should do about allowing GPL, at the very least it seems it would be a good idea to isolate them when selecting liscenses and put a notice above them the lisensing work under GPL requires you to upload the source files of the work or a written statement promising to provide the work if asked.
As a GPL software and games doesn't seem to need GPL work, removing it as an option may also work, or requiring non-GPL license (such as CC-BY-SA) to be selected in addition for when artists fail to upload the sources.
Wednesday, July 20, 2016 - 20:31
I remember reading on the creative commons websites that the licenses are irrevocable. You can, however; stop issuing new licenses for the work and start issuing them under a different license.
Honestly, I try to only use CC-0 licensed work (except for music), so I don't need to worry about this stuff. I just put things up under CC-0 in return. (I have put over 200 works on open clip art, not as much here as people just don't download it)
I have finished level 15, out of the 30 I want to do, so I am halfway done!
Also added particle effects and a nice shop screen whose UI needs some work.
Anyway if you have any more ideas let me know.
Wednesday, July 13, 2016 - 13:21
All CC licenses on this site allow for derivative works (including modding) as it could be successfully argued that the game is a derivative work of the artwork.
I'm not a lawyer but according to my understanding:
CC-BY-SA is like the GNU licenses where all derivative work must be licensed the same and where you clearly state what modifications you made and attribute all others who worked on it before.
CC-BY requires that you attribute all others who worked on it before in a way where it is clear which part they worked on
CC-0 is public domain and doesn't require any attributions, although they are nice
Proper attrictuion can easily be done in the attribution box and is probably more useful than forking on the developer end, as if the work is included the game we have to state in writing the entire line of artists / musicians who worked on the artwork and a text description of what they did, so it is useful if you can write the contributions you made.
Thanks for the input. Pretty basic stuff for a space shooter, however I had forgotten my game had some of those elements in it, so it will help. Here is my level where enemeis activally seek and attack you.
This level is actually surprisingly difficult and fun.
Got some new levels: candy level, mt. penguin, and ninjas
Levels don't look too bad considering my overall game budget of $200 (thank you OGA and Kenny)
What I am getting from this is that we shouldn't have admins decide what constitutes source material. It would take a lot of time and not even Debian can agree on it.
Let Debian worry about what Debian will accept and find a way to encrouage people to upload sources with GPL.
Honestly, a little text above the GPL liscense reminding people to upload thier sources if they use this liscense and some text that would appear by the submit button that says 'By clicking submit you certify that you have uploaded the sources for these files" that appears if you select it would be enough to keep using GPL.
Getting back to the topic of what we should do about allowing GPL, at the very least it seems it would be a good idea to isolate them when selecting liscenses and put a notice above them the lisensing work under GPL requires you to upload the source files of the work or a written statement promising to provide the work if asked.
As a GPL software and games doesn't seem to need GPL work, removing it as an option may also work, or requiring non-GPL license (such as CC-BY-SA) to be selected in addition for when artists fail to upload the sources.
I remember reading on the creative commons websites that the licenses are irrevocable. You can, however; stop issuing new licenses for the work and start issuing them under a different license.
Honestly, I try to only use CC-0 licensed work (except for music), so I don't need to worry about this stuff. I just put things up under CC-0 in return. (I have put over 200 works on open clip art, not as much here as people just don't download it)
I have finished level 15, out of the 30 I want to do, so I am halfway done!
Also added particle effects and a nice shop screen whose UI needs some work.
Anyway if you have any more ideas let me know.
All CC licenses on this site allow for derivative works (including modding) as it could be successfully argued that the game is a derivative work of the artwork.
I'm not a lawyer but according to my understanding:
CC-BY-SA is like the GNU licenses where all derivative work must be licensed the same and where you clearly state what modifications you made and attribute all others who worked on it before.
CC-BY requires that you attribute all others who worked on it before in a way where it is clear which part they worked on
CC-0 is public domain and doesn't require any attributions, although they are nice
Proper attrictuion can easily be done in the attribution box and is probably more useful than forking on the developer end, as if the work is included the game we have to state in writing the entire line of artists / musicians who worked on the artwork and a text description of what they did, so it is useful if you can write the contributions you made.
Well, it took me ~4 hours, but I finished the victory screen the system for giving the player money:
Very nice. Thanks for including the vector set!
It's fine, looks much better that what I am using for my game.
Thanks for the input. Pretty basic stuff for a space shooter, however I had forgotten my game had some of those elements in it, so it will help. Here is my level where enemeis activally seek and attack you.
This level is actually surprisingly difficult and fun.
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