Oh! My apologies folks, indeed, a large chunk of them are taken from edited public domain art, usually pics from Wikimedia that have been extremely heavily edited, the ones in the more "gummy" style however were all mine.
Unfortunately, I've forgotten a significant amount of the PD sources, but I will say I wholly remember they were all PD, as I've always been very careful to work with only PD stuff in my shoop-work. How would I add a note that "A lot of these are derived from photomaniupulation-based kitbashing, but all sources are public domain"?
I will say I do remember, the four vertically-oriented ones on the lower left are from the Oz books, Jack Pumpkinhead; Tik-Tok; the Wogglebug and the Wizard respectively, some of which were colored by hand, the four next to them are all taken from old-timey sheet music covers, I remember that much. The lobster thing was kitbashed from a lobster and an Andrewsarchus, and the one below it was made from an image of a Foo Dog statue.
The one on the very lower-right was made from Robby in the Forbidden Planet poster (Which is PD thanks to a technicality), The purple multi-armed creature was kitbashed from a cover of a John Carter of Mars novel featuring one of the Green Martians, and those few below it I remember are from various old paintings of demons.
So, what do I do if I don't remember the direct sources, but do remember all the edited ones were definitely public domain (As in, using the CC0 license or having lapsed due to age or copyright screwups, I know the very specific meaning of that)
AH! Well, it's been a while since I posted in this topic. But that's because I was preparing the attached file!
It has all the models I made for this and then some! I was thinking about posting it to the site as a sketch-thingy for people to use, under OGA_BY with the mention that I'd love for any full-on actually rigged/textured characters made with this to be under a similar (Non-SA) license because I'd love for there to be more in the Creative Commons!
But, the question is, do you think the stuff is useful? I'm fully aware it's not really "generic" enough to use as generic bases, but that wasn't quite my intention as much as providing inspiration to make all new characters!
Well, I did try, but on the Al Menoir one at least; there were no internal faces detected and even using your tips I found Meshlab difficult to work with at best.
Again, I must ask, are you familiar with TinkerCAD? Because, I mean, I'd presume it has a lot of quirks compared to other modeling programs in terms of how it exports, and I have noticed it can cause these sorts of internal-hidden-geometry issues, but not as much as probably straight-up kitbashing in Blender does. Since it seems to take the external mesh (Or what it interprets as such) and export just that directly.
But, I did do some stuff with two of the models above, specifically using Decimate in Blender on 'em both to bring down the polycount, and detecting non-manifold verticies to find what's wrong with the geometry so I can fix it. From looking at the new versions, do they look better/more usable for game stuff?
Ah. Well, as you can see, again that's way beyond my skill level. And, while I do try to work with from-scratch, I consider the kitbashes different artistically, with the weirdness created by the mingling of elements being distinct from the sort of designs I'd make from scratch. Sorta like the difference between painting and collage art if you get me.
I may just use 'em as "maquettes" for model sheets to put up as concept art, ala again the one Grapple Girl was built from or the way Zonked uses his 3d sculpts, so people can use 'em more properly as guides.
Tho, from what I can tell, Tinkercad-kitbashed meshes don't really have that issue of internal geometry and duplicate faces, aside from non-manifold verticies I have to manually fix in Blender before doing stuff in Sculptris with 'em.
I'm presuming you're coming from a place of kitbashing in Blender n such, given that TinkerCAD handles it differently. Namely it handles it more like solid objects rather than networks of verticies; which I'd presume is where the weird higher-poly edges come from when exporting. Does that change anything regarding your advice?
Ah. So, basically what you're saying is that the method by which TinkerCAD exports models makes them needlessly messy, and the only way to fix 'em'd be a process well above my skill level; that's probably too much of a pain in the ass for anyone actually competent at 3d modeling to find worth their while to make 'em usable...
Well, poop. Tho, I might as well ask, do you think the actual design concepts are any good regarding the models? Like, my own perversity aside, do the character designs themselves look unique and interesting? And, do you think they could at least be useful as "rough sketch" maquettes to be used as design inspiration for actual competent modelers to make stuff from scratch based on those designs? Like, inspiration for those who want to take those design concepts and make something from scratch that's usable?
Cause, I am more of an artist than an actually-competent-modeler, and I do wonder if these'd work well as "concept art" to inspire. Kinda like Zonked's stuff (Tho Zonked is way cooler and better at it than me)...
Again, still wondering, how do people who actually know things regarding modeling feel abt this? I know the edges look a bit... ragged with lots of extraneous points, but IDK if that's a problem or not?
She's a fair bit simpler in construction than the other, so I'd presume the mesh'd be less messy. For those who are; again; actually competent at modeling, is she usable?
Oh! My apologies folks, indeed, a large chunk of them are taken from edited public domain art, usually pics from Wikimedia that have been extremely heavily edited, the ones in the more "gummy" style however were all mine.
Unfortunately, I've forgotten a significant amount of the PD sources, but I will say I wholly remember they were all PD, as I've always been very careful to work with only PD stuff in my shoop-work. How would I add a note that "A lot of these are derived from photomaniupulation-based kitbashing, but all sources are public domain"?
I will say I do remember, the four vertically-oriented ones on the lower left are from the Oz books, Jack Pumpkinhead; Tik-Tok; the Wogglebug and the Wizard respectively, some of which were colored by hand, the four next to them are all taken from old-timey sheet music covers, I remember that much. The lobster thing was kitbashed from a lobster and an Andrewsarchus, and the one below it was made from an image of a Foo Dog statue.
The one on the very lower-right was made from Robby in the Forbidden Planet poster (Which is PD thanks to a technicality), The purple multi-armed creature was kitbashed from a cover of a John Carter of Mars novel featuring one of the Green Martians, and those few below it I remember are from various old paintings of demons.
So, what do I do if I don't remember the direct sources, but do remember all the edited ones were definitely public domain (As in, using the CC0 license or having lapsed due to age or copyright screwups, I know the very specific meaning of that)
As a fan of doofy mobsters, weird biology, and this general character archetype, I love this so much.
I can't help but think of my own internet handle when I see the title, even though I know it's by complete coincidence...
WE'RE DA RATS, WE'RE DA RATS! WE PREY AT NIGHT, WE STALK AT NIGHT, WE'RE DA RATS!
AH! Well, it's been a while since I posted in this topic. But that's because I was preparing the attached file!
It has all the models I made for this and then some! I was thinking about posting it to the site as a sketch-thingy for people to use, under OGA_BY with the mention that I'd love for any full-on actually rigged/textured characters made with this to be under a similar (Non-SA) license because I'd love for there to be more in the Creative Commons!
But, the question is, do you think the stuff is useful? I'm fully aware it's not really "generic" enough to use as generic bases, but that wasn't quite my intention as much as providing inspiration to make all new characters!
Well, I did try, but on the Al Menoir one at least; there were no internal faces detected and even using your tips I found Meshlab difficult to work with at best.
Again, I must ask, are you familiar with TinkerCAD? Because, I mean, I'd presume it has a lot of quirks compared to other modeling programs in terms of how it exports, and I have noticed it can cause these sorts of internal-hidden-geometry issues, but not as much as probably straight-up kitbashing in Blender does. Since it seems to take the external mesh (Or what it interprets as such) and export just that directly.
But, I did do some stuff with two of the models above, specifically using Decimate in Blender on 'em both to bring down the polycount, and detecting non-manifold verticies to find what's wrong with the geometry so I can fix it. From looking at the new versions, do they look better/more usable for game stuff?
Ah. Well, as you can see, again that's way beyond my skill level. And, while I do try to work with from-scratch, I consider the kitbashes different artistically, with the weirdness created by the mingling of elements being distinct from the sort of designs I'd make from scratch. Sorta like the difference between painting and collage art if you get me.
I may just use 'em as "maquettes" for model sheets to put up as concept art, ala again the one Grapple Girl was built from or the way Zonked uses his 3d sculpts, so people can use 'em more properly as guides.
Tho, from what I can tell, Tinkercad-kitbashed meshes don't really have that issue of internal geometry and duplicate faces, aside from non-manifold verticies I have to manually fix in Blender before doing stuff in Sculptris with 'em.
I'm presuming you're coming from a place of kitbashing in Blender n such, given that TinkerCAD handles it differently. Namely it handles it more like solid objects rather than networks of verticies; which I'd presume is where the weird higher-poly edges come from when exporting. Does that change anything regarding your advice?
Ah. So, basically what you're saying is that the method by which TinkerCAD exports models makes them needlessly messy, and the only way to fix 'em'd be a process well above my skill level; that's probably too much of a pain in the ass for anyone actually competent at 3d modeling to find worth their while to make 'em usable...
Well, poop. Tho, I might as well ask, do you think the actual design concepts are any good regarding the models? Like, my own perversity aside, do the character designs themselves look unique and interesting? And, do you think they could at least be useful as "rough sketch" maquettes to be used as design inspiration for actual competent modelers to make stuff from scratch based on those designs? Like, inspiration for those who want to take those design concepts and make something from scratch that's usable?
Cause, I am more of an artist than an actually-competent-modeler, and I do wonder if these'd work well as "concept art" to inspire. Kinda like Zonked's stuff (Tho Zonked is way cooler and better at it than me)...
Also, I made two others, also available for download!
Again, still wondering, how do people who actually know things regarding modeling feel abt this? I know the edges look a bit... ragged with lots of extraneous points, but IDK if that's a problem or not?
Well, here's another one, with a dropbox link you can check out. Now with a good pic too!
She's a fair bit simpler in construction than the other, so I'd presume the mesh'd be less messy. For those who are; again; actually competent at modeling, is she usable?
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