Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
another great contribution
Wednesday, August 29, 2012 - 08:48

another great contribution

Good model but I have a few
Wednesday, August 29, 2012 - 08:46

Good model but I have a few points.

A house from a different project

Was it your project or someone elses?

Also, you chose every possible license available here. A little awkward.

http://commons.wikimedia.org
Sunday, August 26, 2012 - 01:07

http://commons.wikimedia.org/wiki/Commons:Licensing

thanks
Saturday, August 25, 2012 - 08:05

thanks

broken name due to #
Saturday, August 25, 2012 - 07:15

broken name due to #

try opengameart.org/sites/default/files/pillars_%2302.7z (copy-paste to your addressbar)

reminds me of shodan
Friday, August 24, 2012 - 03:53

reminds me of shodan

Example:
Thursday, August 23, 2012 - 11:30

Example:

a general collision detection routine defined in the engine code

engine -> function physics.detect_collision(object a, object b) ... end

 

calling engine collision routine for instances of objects created by the game code

game -> object a,b; foo=physics.detect_collision(a,b)

 

Defining a collision detection routine for the specific case of two players in the game code

game -> function game.detect_player_collision(player a, player b) physics.detect_collision(a,b) end

 

Also, if you can, place all the engine related code into the binary(.exe) and all the game/ui related code into dynamic link libraries(.dll/.so).

But these are if you want some flexibility and modification capability.

It is quite possible to meld everything(game engine ui etc) together which works quite well for small games.

 

What on earth?! I still have
Thursday, August 23, 2012 - 05:30

What on earth?! I still have a rip of that site :)

good luck :P
Tuesday, August 21, 2012 - 09:05

good luck :P

You need to do the correct
Monday, August 20, 2012 - 01:17

You need to do the correct operation at the correct time

Pages

  • 1
  • 2
  • 3
  • next ›
  • last »