That looks seriously awesome with the sword in place. Thank you so much.
The side differences aren't too important right now, but they will be later in development since the player will be able to dual-wield or use a shield, so differentiating between the hands will be important. Until then, however, these will do fantastically. I'll compile a demo and shoot it over, if you'd like to try it. Alternatively, I'll do a YouTube-based devlog so you can keep an eye on how things are working. I'm not trying to get a channel to go big or anything. I just want a place to log the development for showing friends and other developers, such as those on TIGSource, and to put on my website/in my portfolio.
Oh. and one slightly awkward request. Could you do separate left/right side views for the walk/attack animations? I always find it confusing when the play seems to switch hands with their direction, since they're asymmetrical when wielding different things in each hand.
These are fantastic, and exactly what I had in mind from my previous post. You clearly have a talent for making them! Would you mind chucking a sword in his hand for the animation? I'd like to see how it looks when wielding the weapon. But of course it's the first thing people ask for! :D People need to see walking dudes and such!
Honestly, slow development is fine by me. I'd rather it take longer but turned out better, than rush the development and spend loads of time on updates instead.
I like the art style a lot, but I'd personally prefer it if the proportions were a little closer to real-life, although I understand that this can be incredibly complicated due to the size. As for animations, animations that I need include: jumping, death, rolling, opening chests, idle, talking, carving, using items, cooking, looting from the floor, and sleeping (could probably just use a few of the death frames). I'm impressed by the quality of your art so far, as well as the speed at which you're doing it.
This thread is fine, or you could PM it or send it to my email. I'm not too worried about keeping it private; I plan on releasing the game for free when it's done unless my motives change. The music you have on your account is very good. I particularly like the chiptune stuff, and the "Stiffened village" track (if slowed down a touch) would fit my theme fantastically. Music, however, is of a lower priority than the graphics right now.
How are you at making sound effects? That'd be just as important as the music, when the time comes to implement them. I've developed a small listener system so sounds can play based on events, and would love to test it out with some appropriate sounds once the art stuff is under way.
I would like to clarify further that I'm not pulling the art inspiration for the game from the images shown. Just the concept. The art can be in pretty much any style, since I understand that I don't have much of an eye for that kind of thing so I'd first consult the artist/s working on the project with me.
I also took a nosey at some of your art. In particular, your 4-direction walking female looks like it'd be a great fit, if it had some attacks in there too. The proportions and such are exactly what I'd envisioned.
As of now, a basic template for a human character wielding a sword would suffice. It doesn't have to be anything special, and the resolution is dynamic. For testing purposes, I'm working with 800x600, since it's small enough to be viable for many different devices, but the resolution ultimately doesn't matter. I've got a custom scaling system in place for all content on screen.
The frames for the sprite should all be the same size, and preferably 24x32 or higher, but aside from that it's not a problem. PNG with transparent layer is my preferred format.
To start with, a walk in 4 directions and a sword swing in 4 directions will do, but if you can do some kind of evasive roll without much effort that would be amazing to include. The primary purpose is so I can demonstrate the systems in place. Once that's done, I'll be showing the game in much more detail in the hopes of finding a team member. I'd hate to get someone to join the team without offering some kind of playable demo, but due to the way the game works, that's incredibly hard to do without art.
If you really need it, I can produce some kind of concept art, but right now the style doesn't matter. Pixel art is preffered, but vector graphics work just as well as long as they are rasterised into a spritesheet before I use them. As for the music, that sounds amazing. I noticed you've done some on your profile, so I'll take a look at that.
Well, it's not an original concept, just something I'd like to try. If it goes well, I'll be making a thread on the TIGSource forums and, if necessary, a request for an artist to work with me. If that's done, I'll drop a link here, just in case anyone is interested.
These LPC sprites will work great for prototyping. I had searched for LPC stuff before, but I could only find the naked base sprites and the outfits separately, and wasn't sure how they went together.
Would it be possible to get this rasterised into a sprite sheet for up/down/left/right?
That looks seriously awesome with the sword in place. Thank you so much.
The side differences aren't too important right now, but they will be later in development since the player will be able to dual-wield or use a shield, so differentiating between the hands will be important. Until then, however, these will do fantastically. I'll compile a demo and shoot it over, if you'd like to try it. Alternatively, I'll do a YouTube-based devlog so you can keep an eye on how things are working. I'm not trying to get a channel to go big or anything. I just want a place to log the development for showing friends and other developers, such as those on TIGSource, and to put on my website/in my portfolio.
Oh. and one slightly awkward request. Could you do separate left/right side views for the walk/attack animations? I always find it confusing when the play seems to switch hands with their direction, since they're asymmetrical when wielding different things in each hand.
These are fantastic, and exactly what I had in mind from my previous post. You clearly have a talent for making them! Would you mind chucking a sword in his hand for the animation? I'd like to see how it looks when wielding the weapon. But of course it's the first thing people ask for! :D People need to see walking dudes and such!
Honestly, slow development is fine by me. I'd rather it take longer but turned out better, than rush the development and spend loads of time on updates instead.
I like the art style a lot, but I'd personally prefer it if the proportions were a little closer to real-life, although I understand that this can be incredibly complicated due to the size. As for animations, animations that I need include: jumping, death, rolling, opening chests, idle, talking, carving, using items, cooking, looting from the floor, and sleeping (could probably just use a few of the death frames). I'm impressed by the quality of your art so far, as well as the speed at which you're doing it.
Thanks so much for the help.
This thread is fine, or you could PM it or send it to my email. I'm not too worried about keeping it private; I plan on releasing the game for free when it's done unless my motives change. The music you have on your account is very good. I particularly like the chiptune stuff, and the "Stiffened village" track (if slowed down a touch) would fit my theme fantastically. Music, however, is of a lower priority than the graphics right now.
How are you at making sound effects? That'd be just as important as the music, when the time comes to implement them. I've developed a small listener system so sounds can play based on events, and would love to test it out with some appropriate sounds once the art stuff is under way.
I would like to clarify further that I'm not pulling the art inspiration for the game from the images shown. Just the concept. The art can be in pretty much any style, since I understand that I don't have much of an eye for that kind of thing so I'd first consult the artist/s working on the project with me.
I also took a nosey at some of your art. In particular, your 4-direction walking female looks like it'd be a great fit, if it had some attacks in there too. The proportions and such are exactly what I'd envisioned.
As of now, a basic template for a human character wielding a sword would suffice. It doesn't have to be anything special, and the resolution is dynamic. For testing purposes, I'm working with 800x600, since it's small enough to be viable for many different devices, but the resolution ultimately doesn't matter. I've got a custom scaling system in place for all content on screen.
The frames for the sprite should all be the same size, and preferably 24x32 or higher, but aside from that it's not a problem. PNG with transparent layer is my preferred format.
To start with, a walk in 4 directions and a sword swing in 4 directions will do, but if you can do some kind of evasive roll without much effort that would be amazing to include. The primary purpose is so I can demonstrate the systems in place. Once that's done, I'll be showing the game in much more detail in the hopes of finding a team member. I'd hate to get someone to join the team without offering some kind of playable demo, but due to the way the game works, that's incredibly hard to do without art.
If you really need it, I can produce some kind of concept art, but right now the style doesn't matter. Pixel art is preffered, but vector graphics work just as well as long as they are rasterised into a spritesheet before I use them. As for the music, that sounds amazing. I noticed you've done some on your profile, so I'll take a look at that.
Thanks for the interest.
Well, it's not an original concept, just something I'd like to try. If it goes well, I'll be making a thread on the TIGSource forums and, if necessary, a request for an artist to work with me. If that's done, I'll drop a link here, just in case anyone is interested.
Thank you for your help.
These LPC sprites will work great for prototyping. I had searched for LPC stuff before, but I could only find the naked base sprites and the outfits separately, and wasn't sure how they went together.
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