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FYI, the git repo has moved
Thursday, September 6, 2012 - 23:38

FYI, the git repo has moved since the coding competition ended. The new location is: https://bitbucket.org/parasyte/neverwell-moor/ I've also updated the original post with the new link.

Merdurous Manor has a
Saturday, August 11, 2012 - 13:56

Murderous Manor has a fireplace. It looks like the logs from the Fishing/Farming set, with a brick frame. There's no fire to go with it, though! You might be able to adapt some of the magic spells from the LPC assets to create an animated fire for it...

I have a hanful of bugs to
Saturday, August 11, 2012 - 13:42

I have a hanful of bugs to report for the version Nushio uploaded. :)

  1. The error console shows that the game is trying to load "audio/04.%20se;a.ogg" and fails. Probably because of the semicolon in the file name.
  2. After cut scenes, there is an error, "cannot call method `call` of `undefined`" in crafty.js.
  3. When you enter the King's room, press R before the text appears. See screen shot...

 

gr3yh47: git is only case
Friday, August 10, 2012 - 09:40

gr3yh47: git is only case-insensitive when the underlying file system is.

Hi again! I replaced the
Monday, August 6, 2012 - 09:07

Hi again! I replaced the embedded Pyglet with 1.2.1 alpha 1 (and last night updated to Mountain Lion, anyway) and I'm happy to report the game starts up, and runs great.

I ended it with not fitting in. hehehe

Hi malachite, sadly does not
Sunday, August 5, 2012 - 16:03

Hi malachite, sadly does not run on OS X Lion due to a problem with the included Pyglet: http://code.google.com/p/pyglet/issues/detail?id=438

Very helpful video series!
Sunday, August 5, 2012 - 15:26

Very helpful video series! Thanks

Ahhh, got it! I haven't tried
Saturday, August 4, 2012 - 15:00

Ahhh, got it! I haven't tried it on a VM, but I would not be surprised if it takes a while to load the map in the titlescreen background. It's fairly large! That could also be a problem when exiting buildings, since it has to load the large map each time.

Thanks :)

Neverwell Moor. HTML5, on the
Saturday, August 4, 2012 - 03:38

Neverwell Moor. HTML5, on the web: http://parasyte.kodewerx.org/projects/lpcgame/

It's in a very silly spot.
Saturday, August 4, 2012 - 03:29

It's in a very silly spot. You were close. :P

Anyway, I posted my postmorten to my blog today: http://blog.kodewerx.org/?post=29

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