My concern is not to DRM or not to DRM - but providing a direct download in my product description to - "Hey! Download the source and don't give us a penny."
Most would. Don't get me wrong, I have lots of open-source projects on the web.
This license requires you to release the source your entire project under the same license or one with similar terms, such as the GNU GPL. If you're trying to sell a game, this is probably something you want to avoid, as you will be required to distribute the source code, and your users will be allowed to distribute it as well.
Sure, but with that aside. What happens after? All the art is released under CA and GPL. Do those require us to release our code, too? It appears so.. even though the work in question is art.
Oh, licensing. How you make my head hurt.
My concern is not to DRM or not to DRM - but providing a direct download in my product description to - "Hey! Download the source and don't give us a penny."
Most would. Don't get me wrong, I have lots of open-source projects on the web.
My concern is the ability to redistribute said software without DRM. (Piracy)
I was asked about releasing a closed-source version (to protect game sales; not to close off the art or freedom).
I was confused as the site FAQ states:
"Creative Commons Attribution-Share Alike 3.0
This license requires you to release the source your entire project under the same license or one with similar terms, such as the GNU GPL. If you're trying to sell a game, this is probably something you want to avoid, as you will be required to distribute the source code, and your users will be allowed to distribute it as well.
Thanks for the input, guys.
Except they release long after their product life cycle.
Yeah, I read that. It states it being almost a gray zone. :/
Sure, but with that aside. What happens after? All the art is released under CA and GPL. Do those require us to release our code, too? It appears so.. even though the work in question is art.