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Re: What do you want to see in OGA 2.0?
Tuesday, August 3, 2010 - 19:42

Other than breaking down the art into more specific categories, I dont know how much more simple browsing the art can be lol

Re: Blender2.5 Human Rig
Tuesday, August 3, 2010 - 06:30

I rigged the hands on this armature to actually be easier to make more organic looking poses, if you play with the hand rig, rotating the upper pinky bone on the "normal" xaxis will actually make all the other fingers move slightly to give the hand a more relaxed look. Learned this in a tutuorial from David Ward. The human model rdy for animation i submitted is using this rig, you can mess with it :)

Re: Blender2.5 Human Rig
Monday, August 2, 2010 - 20:25

All the models and rigs i contribute to OGA are for a current project im working on in my free time. I use Unity 3d as my game engine and the blender to unity importing is excellent, It imports the model rig and all the saved animations ready to use. Just need to set a script up to bind animations to keybinds or for instance with the Idle animation i use, it just plays when the character isnt moving :) What do you mean by "Game Format"?

Re: What do you want to see in OGA 2.0?
Wednesday, July 28, 2010 - 16:07

This "Collection" idea sounds great. Seeing all the models i submit are all based inthe same project it would be nice to package all of them and make it say "WeaponGuy's Medieval Model Set" or something like that and just have the whole lot of them in a downloadable package.

Re: Blender horse rig Alex
Wednesday, July 28, 2010 - 16:01

Wow, amazing rig, now someone needs to make a mesh for it :)

Re: Low Poly Male Model
Monday, July 26, 2010 - 14:53

Yea i actually have 2.5 but im so used to the interface on 2.4x its hard for me to switch over. Also I've had a few crashes mid session on 2.5 that gets frustrating at times. But I am working on learning the interface, because i want to take advantage of the new features :)

Re: Realistic Rocks/Boulders
Saturday, July 24, 2010 - 08:39

You can alter the colors by going to the linked textures and fine tuning the "map to" colors. They were colored to fit the project im working on but feel free to tweak them to fit yours :)

Re: Windmill Animated
Thursday, July 22, 2010 - 09:45

yea my knowledge of keeping something low poly is very slim, i just make shapes that fit my idea and go with it lol, if you can elaborate on what ya mean i would appreciate the feedback :)

Re: Dim's arboretum
Thursday, July 1, 2010 - 05:14

very nice set man, might put some of this stuff in my project :)

Ok i resubmitted the .blend
Wednesday, May 12, 2010 - 13:16

Ok i resubmitted the .blend file hopefully the image is packed in there now, let me know so i can do the same for future submissions.

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