Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
Re: Is free art harder to make?
Thursday, August 19, 2010 - 17:22

I think this is the first time I have read through a whole forum post from start to finish, great topic!

Re: Tower Shield
Wednesday, August 18, 2010 - 11:58

I suppose its more of a Kite shield :P

Re: Runes
Tuesday, August 17, 2010 - 10:00

great job :)

Re: Guttural Vocals
Friday, August 13, 2010 - 11:12

Would be a good track for, say a pig or boar mob :P

Re: .
Saturday, August 7, 2010 - 21:38

Man now im using these and the ax in my project :P

Re: Unified Blender Game Rig
Thursday, August 5, 2010 - 13:23

@ adrix: Hes got like 6 controller bones on a foot with 2 deform bones on it, lol. Not to mention hes using Bone shapes to simplifiy that clutter that is a foot rig.

Re: Unified Blender Game Rig
Wednesday, August 4, 2010 - 12:56

I dont see why "helper bones" are a problem, for example the 2 knee bones i have placed in front of the armature are just parented to the foot bone, so if you rotate the foot the knee rotation follows it, just makes it a bit more realistic. wasnt a pain to set them up, it was as easy as extruding a bone from the knee joint, pulling it out a bit and parenting it to the foot. Other than all the hand ik's and rotation setting the rest of the rig i submitted is basic stuff. If you want to simplify the hand rig just delete the hand all together make 1 single bone for the hand and add some fingers :)

Re: Unified Blender Game Rig
Wednesday, August 4, 2010 - 10:26

Also, do you do rigging in blender at all? i noticed in the original post you said "if someone wants to make it", you seem to be pretty knowledable on the topic, have you made something to submit so we kinda get what your looking for?

Re: Unified Blender Game Rig
Wednesday, August 4, 2010 - 10:24

If I knew more about rigging i would try to make something more "game friendly" but i only started rigging and animating a few weeks ago, I'm not real sure what FK is but ill definately reasearch it a bit. I wouldnt mind trying to put something together and sharing it with everyone so we have a base rig/model to base our main toons off of.(then people can alter it to suit their needs). Good topic!

Re: Human Model Rdy for Animation
Wednesday, August 4, 2010 - 10:20

I think its the level of subsurf i added that made it so many faces :( but i figured at 5k I could sacrifice a little fps for quality :). And thanks for the positive feedback!

Pages

  • « first
  • ‹ previous
  • 1
  • 2
  • 3
  • 4
  • 5
  • next ›
  • last »