Links for fedora (.rpm) and ubuntu (.deb) builds are still to come :) I'll edit this post if we have some that are confirmed to work.
Please make sure to select "Lurking Patrol Comrades" as server from the list. Have fun playing! (tipp: type /who to see online list and /join talk to join a global channel named talk (it's widely used) ingame)
You can still find our data at https://github.com/mana/lpc2012/ - you will find instructions on how to compile the client in the description.
Note that the lpc version of the client is packaged only for arch linux atm. Everyone else will have to compile by hand (there are compiling instructions included in the readme file).
I'd be glad to welcome you on our server :)
Also, big thanks to all the awesome artists and to my team members for bringing us this great game :)
Thanks, I'm glad you like it :) Credit goes to Atheros (I'm really glad he joined the project) and me, and Ablu (some tileset corrections) and PjotrOrial (layout of river and Goldenfields) for some initial help.
Also, we wouldn't have done this without the great terrain brush feature of tiled (and bjorn generating tilesets for it) or without tileds automapping feature done by PjotrOrial (used for the trees).
And of course, the map is not finished yet - still some polish to be applied ;)
Also, I don't think we could have achieved this with a small team of one or two people. To be fair, atheros and me didn't do much else for the project than mapping (and probably writing daily updates ;) ) this month.
No new screenshots today as I'm mean today^^ (stab PjotrOrial if you want to know why, he has forbidden me to post any further screenshots today ;) )
But we're working on it. Trying to fix some bugs, doing some dirty hacks to client/server (because we're running out of time), defining waypoints, polishing maps/dialogs/items/npcs, balancing, ...
Err, wait, what? No update yesterday? Whoops^^ Seems like we were to busy with various birthday celebrations :D
Well, you'll get some stuff today: A WIP screenshot of the main map (still not completely done, but pretty much - I think we'll finish mapping just in time). Enjoy!
We've also pretty much new stuff regardin npcs, npc texts, waypoints, etc., but you'll see that soon enough when contest deadline approaches :D (also, it's hard to tell that in just a few screenshots).
We'll have to leave quite some features out to get the game done till deadline, and there are a lot of things that are not optimal, but I guess we'll nevertheless deliver an impressive piece of work that shows great potential for the future :) Most things will work as expected, and of course an mmorpg stands and falls with it's community (yes, that's you :P)
Today we have only some extensions to the main map (beginning of a forest, two houses indoor maps).
Sadly, I'm rather tired right now, so I won't provide many screenshots yet. You can look forward to see them tomorrow, though! Ablu said he might put some online tomorrow morning.
We have a new quest: Defeat the hive! Durmak is afraid of bees, so whenever he sees some of them, he'll give you the quest to fight the whole hive and kill them all - no survivors allowed! Maybe he overreacts a little bit, but he'll reward you, so you might consider the offer... But if you're afraid of bees, you should call some friends for help, as these special bees can get really dangerous!
Also, I can show you some changes made to the main map (still a lot missing):
The rest is smaller changes and fixes that won't bother you. So I'll just go to bed now :)
What you said is totally right. GUI redesign is one of the big topics on our feature list, including a merge of equipment/inventory windows and changing the npc talk window.
Also, we wanted to switch from floating windows to fixed window positions :) We already posted some of our GUI ideas in this thread. Skill button is already hidden when there are no skills available, but our final plan is to reduce button count to maybe four buttons + shortcut buttons (attack, spells, item shortcuts) and put some of less important buttons in game menu or remove them. Smileys could be include in the chat, for example.
Sadly, we've very little time right now and are struggling to get the core features done during lpc, so we'll most likely not get around to do the GUI changes before the end of lpc :(
Thank you for your feedback, it's always motivating to hear that people like our game (or how the game could turn out later) ;)
Lurking Patrol Comrades:
Windows build: http://manasource.org/files/windows/mana-0.6-lpc2012-win32.exe
Arch Linux PKGBUILD (technically no binary): https://aur.archlinux.org/packages.php?ID=61388
Links for fedora (.rpm) and ubuntu (.deb) builds are still to come :) I'll edit this post if we have some that are confirmed to work.
Please make sure to select "Lurking Patrol Comrades" as server from the list. Have fun playing! (tipp: type /who to see online list and /join talk to join a global channel named talk (it's widely used) ingame)
Well, finally, release! :)
You can still find our data at https://github.com/mana/lpc2012/ - you will find instructions on how to compile the client in the description.
Note that the lpc version of the client is packaged only for arch linux atm. Everyone else will have to compile by hand (there are compiling instructions included in the readme file).
I'd be glad to welcome you on our server :)
Also, big thanks to all the awesome artists and to my team members for bringing us this great game :)
Thanks, I'm glad you like it :)
Credit goes to Atheros (I'm really glad he joined the project) and me, and Ablu (some tileset corrections) and PjotrOrial (layout of river and Goldenfields) for some initial help.
Also, we wouldn't have done this without the great terrain brush feature of tiled (and bjorn generating tilesets for it) or without tileds automapping feature done by PjotrOrial (used for the trees).
And of course, the map is not finished yet - still some polish to be applied ;)
Also, I don't think we could have achieved this with a small team of one or two people. To be fair, atheros and me didn't do much else for the project than mapping (and probably writing daily updates ;) ) this month.
No new screenshots today as I'm mean today^^ (stab PjotrOrial if you want to know why, he has forbidden me to post any further screenshots today ;) )
But we're working on it. Trying to fix some bugs, doing some dirty hacks to client/server (because we're running out of time), defining waypoints, polishing maps/dialogs/items/npcs, balancing, ...
Wow! I'll definitly check this out right after we finished (or at least submitted, if not finished) our game.
Can't test it any earlier, sorry ;)
But congratulations to finish so well in time (and hopefully also with a great game)!
Err, wait, what? No update yesterday? Whoops^^ Seems like we were to busy with various birthday celebrations :D
Well, you'll get some stuff today: A WIP screenshot of the main map (still not completely done, but pretty much - I think we'll finish mapping just in time). Enjoy!
We've also pretty much new stuff regardin npcs, npc texts, waypoints, etc., but you'll see that soon enough when contest deadline approaches :D (also, it's hard to tell that in just a few screenshots).
We'll have to leave quite some features out to get the game done till deadline, and there are a lot of things that are not optimal, but I guess we'll nevertheless deliver an impressive piece of work that shows great potential for the future :) Most things will work as expected, and of course an mmorpg stands and falls with it's community (yes, that's you :P)
Good night!
Hey people,
Today we have only some extensions to the main map (beginning of a forest, two houses indoor maps).
Sadly, I'm rather tired right now, so I won't provide many screenshots yet. You can look forward to see them tomorrow, though! Ablu said he might put some online tomorrow morning.
Good night! I need my sleep now :P
Daily update time! :)
We have a new quest: Defeat the hive!
Durmak is afraid of bees, so whenever he sees some of them, he'll give you the quest to fight the whole hive and kill them all - no survivors allowed! Maybe he overreacts a little bit, but he'll reward you, so you might consider the offer...
But if you're afraid of bees, you should call some friends for help, as these special bees can get really dangerous!
Also, I can show you some changes made to the main map (still a lot missing):
The rest is smaller changes and fixes that won't bother you. So I'll just go to bed now :)
Good night!
Hey Luke,
What you said is totally right. GUI redesign is one of the big topics on our feature list, including a merge of equipment/inventory windows and changing the npc talk window.
Also, we wanted to switch from floating windows to fixed window positions :)
We already posted some of our GUI ideas in this thread. Skill button is already hidden when there are no skills available, but our final plan is to reduce button count to maybe four buttons + shortcut buttons (attack, spells, item shortcuts) and put some of less important buttons in game menu or remove them. Smileys could be include in the chat, for example.
Sadly, we've very little time right now and are struggling to get the core features done during lpc, so we'll most likely not get around to do the GUI changes before the end of lpc :(
Thank you for your feedback, it's always motivating to hear that people like our game (or how the game could turn out later) ;)
Hey,
Today not as much new things as we had during the weekend. So I'll mainly have two things to show you.
Firstly, Ablu made some new spells and a screencast where you can see him using them. You can find it here.
Secondly, atheros extended the lower level casern map a little bit:
That's all I've got to show for you today! Good night!
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