"i suppose those that use your sprites as they are, wouldnt mind what file it is"
I agree.
"I think those that would care would be those that plan on editing them[..]"
This might be true that they want edit or change it but I believe the main thing is different.
For example in Unity3D you can go for frame by frame animations which will cost you much memory and the animations even will not look as smooth as in the animation tool itself based on how many frames you export. But again much frames mean much package size.
The alternative to that is a plugin in Unity called Spriter2Unity. So basically you drag and drop the SCML file into Unity and there you go. You have smooth animations, less memory cost and whenever you edit the SCML file its automatically updated in Unity. Therefore its easier to use SCML then doing it with the classic frame by frame style.
So against what you said I think it matters alot what animation tool you use. Dragonbones has a Unity plugin too but from what I feel is that people are familiar with spriter more thus they want spriter rather than other animation tools.
I'll also put on GameDevMarket and other sites but wanted add more content to the package ( more animations)
Otherwise it will be double work for me to reupload the updated work on every market.
Follow me so you don't miss when I upload to gamedev. :D
(I'll also comment here for you once the asset is available on gamedev)
No problem I attached image here then. Its not too important just wanted show how it all progressed.
I use Adobe Illustrator CC for the graphics and for this one I used DragonBones.
Tesekkür ederim. Thank you :D
Yeah it's kinda similiar to castle crashers. However, I had no intention to do so.
Here is the evolution how I ended up with this:
My first concept was almost totally different from what I did at the end.
I downloaded your game. Nice runner game. I died alot :D
Keep up the good work!
creative character art. Nice ;D
"i suppose those that use your sprites as they are, wouldnt mind what file it is"
I agree.
"I think those that would care would be those that plan on editing them[..]"
This might be true that they want edit or change it but I believe the main thing is different.
For example in Unity3D you can go for frame by frame animations which will cost you much memory and the animations even will not look as smooth as in the animation tool itself based on how many frames you export. But again much frames mean much package size.
The alternative to that is a plugin in Unity called Spriter2Unity. So basically you drag and drop the SCML file into Unity and there you go. You have smooth animations, less memory cost and whenever you edit the SCML file its automatically updated in Unity. Therefore its easier to use SCML then doing it with the classic frame by frame style.
So against what you said I think it matters alot what animation tool you use. Dragonbones has a Unity plugin too but from what I feel is that people are familiar with spriter more thus they want spriter rather than other animation tools.
Looks cool
Is this Corona? Since when has Corona an editor? Awesome.
awesome style.
What software did you use to make these?
Nice portrait :D
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