Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
A lot of people like to use
Monday, July 23, 2012 - 06:17

A lot of people like to use the GIMP for image manipulation.  It's free (as in free beer and free speech). It is not exactly a Photoshop replacement, but it has many of the same features. Other people use Blender for 3d modelling (also free).

Also, I think shirish, you shouldn't sell your explanation short.  You got a lot of it in a nuthsell.  The only thing I would add is that open source games tend to be very easy to create more content for - there are probably hundreds of hours of gameplay for Battle for Wesnoth floating out there by this point!

Final dungeon is complete.
Sunday, July 22, 2012 - 16:56

Final dungeon is complete.  Polish, post-game, and packaging are on the way.

https://github.com/pennomi/polymorphable

Depending on your flavor of
Friday, July 20, 2012 - 15:53

Depending on your flavor of Linux, this may work better:

mkdir build

cd build

cmake ..

sudo make install

(optional: cp flare ../flare && cd .. )

./flare

That bug should be fixed now.
Thursday, July 19, 2012 - 09:41

That bug should be fixed now.

Hmm.  That is not a
Thursday, July 19, 2012 - 09:02

Hmm.  That is not a deliberate behavior.  i'll look into it later today - probably just a bug in the quest script.  It should be first dungeon, THEN pick up the Fairy Flowerr, and then be able to pass safely over the trap.

Third dungeon is completed -
Wednesday, July 18, 2012 - 09:29

Third dungeon is completed - explore a haunted castle!

Second dungeon is finished,
Monday, July 16, 2012 - 11:15

Second dungeon is finished, though it hasn't been extensively tested yet.

Still can't get it to spawn
Friday, July 13, 2012 - 04:20

Still can't get it to spawn currency instead.  Not sure why.

that should say "loot
Thursday, July 12, 2012 - 15:58

that should say "loot=currency,94,63,1" but I tried it both ways.

cmake and the g++ compiler
Thursday, July 12, 2012 - 13:22

cmake and the g++ compiler should both work fine now

Pages

  • « first
  • ‹ previous
  • …
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • …
  • next ›
  • last »