How is this different from http://opengameart.org/content/antifareas-rpg-sprite-set-1-enlarged-w-tr... ?
EDIT: Nevermind, I found your comment explaining the differences on the page I linked.
Another similar article: Adria Richards, Pycon, and How We All Lost
I really like this track. My only complaint about it is that it doesn't loop seamlessly. )c:
I really like these tracks, but sadly, none of them seem to loop well. They sound too different between the end and the beginning of the track.
I love this track. The only bad thing about it is that it doesn't seem to loop very well. )c:
That does make it tile. However, it does not make it look good while tiling. The "cloudy" background gets a kind of rorschach effect when you do that.
I'm not complaining. I'm just saying why that doesn't work as well as it would seem.
Ignore this please. I derped.
Thanks for the contribution!
Any chance to get the PDN files for Enemy4 and Player2?
There are only 18 planets in this zip file. Planets #8 and #9 are missing. . .
How is this different from http://opengameart.org/content/antifareas-rpg-sprite-set-1-enlarged-w-tr... ?
EDIT: Nevermind, I found your comment explaining the differences on the page I linked.
Another similar article: Adria Richards, Pycon, and How We All Lost
I really like this track. My only complaint about it is that it doesn't loop seamlessly. )c:
I really like these tracks, but sadly, none of them seem to loop well. They sound too different between the end and the beginning of the track.
I love this track. The only bad thing about it is that it doesn't seem to loop very well. )c:
That does make it tile. However, it does not make it look good while tiling. The "cloudy" background gets a kind of rorschach effect when you do that.
I'm not complaining. I'm just saying why that doesn't work as well as it would seem.
Ignore this please. I derped.
Thanks for the contribution!
Any chance to get the PDN files for Enemy4 and Player2?
There are only 18 planets in this zip file. Planets #8 and #9 are missing. . .