Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
I'm new, and I started
Saturday, March 28, 2015 - 14:08

I'm new, and I started learning with the licenses. I thought I had a decent grip on them from https://creativecommons.org/licenses/by/3.0/us/, but I'm currently only interested in free platforms and self-publishing, so I missed it entirely ["technological measures" -- uh, whatever] until I caught on to the topics here.

I don't know anything about DRM, but if I can submit my work as free assets and possibly pick up some interest [and the inspiration to hone my skills and possibly do commissioned work, woo!], that's gonna be my plan.

I like the versatility and ubiquity of the CC license, but I'm not sure it was designed for these applications, particularly for the ways I hope to interact with the communities. Steam [or iOS or whatever], or a Steam dev, won't OWN my pixels if someone makes a Steam game with them on an OGA license, right? Right.