@wulax: do you plan to create thrust animation for your archer and bow firing and slasing for spearman? It would be nice to have a bowman with chainmail or a spearman with leather clothing. In our current plan we would have 3 armor selection, cloth, leather and chain with (hopefully) different weapon selections.
@redshrike: baldrick is turning to be pretty good. Would you consider additional animations like thrust and bow
@Anonymous: It had been sometime since my last Java project but last time I wrote an applet that requires local access, I needed to sign it. Most people would accept your self signature if you give some details about it on your website.
@Anonymous: You dont even need to ask. License states that you can use it as long as you give credit to author while stating that it is licenced under CC-By license.
@dandeeklu: that wheat field looks amazing, reed looks pretty good as well but you may tweak a bit to look separate tiles together. I wish you were in our university.
@wulax: I appreciate your work to expand current char animations. They look perfect. I hope others will follow the suit.
I am thinking of a system that will fit existing clothing to the new animations. I dont know if I will pursue it or it will work. But it might worth a try. Simple version of the idea is that (probably) we have the necessary pixels that are needed to paint the new animations. It is only a matter of transforming them to the new animations.
@daneeklu: Impressive. What you have done so far would almost be enough for a time management crop growing game. Will you consider adding wheat, corn and sunflower as additional plants? These will be handy in strategy games.
@C.Nilsson: Shading looks amazing, however, I think there is a mistake. Windows have horizontal lines as well as vertical, but the shadows have only vertical ones. Looking forward to see interior items.
@Clint: I know that the standard is published and I told that this talk is probably pointless. However, the real aim of the competition will fall short on these kinds of creative tricks. If I am not wrong, it was to show the world that FOSS community is capable of releasing quality games.
@wulax: do you plan to create thrust animation for your archer and bow firing and slasing for spearman? It would be nice to have a bowman with chainmail or a spearman with leather clothing. In our current plan we would have 3 armor selection, cloth, leather and chain with (hopefully) different weapon selections.
@redshrike: baldrick is turning to be pretty good. Would you consider additional animations like thrust and bow
Cute, is he a plantoid?
@Anonymous: It had been sometime since my last Java project but last time I wrote an applet that requires local access, I needed to sign it. Most people would accept your self signature if you give some details about it on your website.
@wulax: AWESOME
@Anonymous: You dont even need to ask. License states that you can use it as long as you give credit to author while stating that it is licenced under CC-By license.
@dandeeklu: that wheat field looks amazing, reed looks pretty good as well but you may tweak a bit to look separate tiles together. I wish you were in our university.
@wulax: I appreciate your work to expand current char animations. They look perfect. I hope others will follow the suit.
I am thinking of a system that will fit existing clothing to the new animations. I dont know if I will pursue it or it will work. But it might worth a try. Simple version of the idea is that (probably) we have the necessary pixels that are needed to paint the new animations. It is only a matter of transforming them to the new animations.
@daneeklu: Impressive. What you have done so far would almost be enough for a time management crop growing game. Will you consider adding wheat, corn and sunflower as additional plants? These will be handy in strategy games.
@C.Nilsson: Shading looks amazing, however, I think there is a mistake. Windows have horizontal lines as well as vertical, but the shadows have only vertical ones. Looking forward to see interior items.
@Clint: I know that the standard is published and I told that this talk is probably pointless. However, the real aim of the competition will fall short on these kinds of creative tricks. If I am not wrong, it was to show the world that FOSS community is capable of releasing quality games.
Forgot the thrust, I want to expand the list to further discuss it. May be we should vote on them.
6. Thrust
7. Pick up
8. Carry torch/flag (last frame of slash is suitable)
9. Swim
10. Stair ascend/decend
What about two weapon fighting. We can split body parts to reduce animations but it would complicate other stuff.
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