Yes! But I tend to collect files in general and then filter them into projects as I decide on them. So the sorted collections are more for everyone's benefit for now, because I'm terrible about finishing anything anyway XD
Well, granting it's almost always NSFW, I always rather liked Furaffinity's index. With, again, the note that quality control on SFW vs NSFW is bad on the site before you click it.
Notice how the site has the header bar, then the ads, then literally it's just sorted bins of previews. This straight, low-nonsense approach seems close to what you're wanting.
Free-form arrangments of previews (like the one that site preview seems to be) are better at cramming a lot into very little space, but they're a headache inducing eyesore to any semblance of order or organization. I think it says a lot that DeviantArt uses a comparable ordered presentation on their front page; in their case, there is a fixed height and then everything is thumbnailed in scale to maintain that. I would say anything more free flowing than this and it's going to be an eyesore.
1) people can post animated previews currently, should we keep the rendering them out to a static png or let people actually see the previews that are posted? Is there a way anyone knows of to deal with this? Maby allow animation on hover? Anyone know how can that be accomplished?
I've heard people complain about animation on hover as being tempermental on mobile (this is on Discord's client apparently), but the basic, zero-frills way of doing it is pretty straightforward; here's a codepen with it in it for reference. https://codepen.io/QDeltaE/pen/VWGYOB
2) There will be a forum menu item I just haven't added that yet, the menus' will stay basically the same
Dropdown menus are great at tucking navlinks together as long as they can be sorted. I have nothing to offer beyond the obvious here.
3) I think I will move the news button to the top middle as a pull-down
Post-submit edit - the next three paragraphs are supposed to be struckthrough, but for whatever reason the submitted version doesn't display it. I left them here in case they were useful or wound up context for things said later in this comment; they can be, otherwise, disregarded.
It varies, but for example, FurAffinity assumes that users are more likely to browse than submit, yet both functions are important to the site; therefore, "Browse" comes first in the navigation header, followed directly by "Submit". DeviantArt, on the other hand, wants people to post their art and to make it as straightforward as possible to do so; although the presentation is mixed based on a combination of what DA wants you to do and what it assumes you will want to do, "Submit" is a highlighted action in the navbar.
Given my experience of the site, I would assert that FurAffinity's model is correct; and also that you seem to have that already set (now that I finally scrolled up to check). I don't know what it is you hope to accomplish by changing the ordering.
It's also important never to disturb workflows without good reason. It's getting quite tiresome to point this out to company after company. I doubt that submitting art on OGA is a live-or-die proposition for anyone who comes here, but I would prefer to see it not change so much that people are bewildered until they adjust just in time to wreck it again with OGA v4. Figure out what you want to establish as the navigational flow and stick with it, whatever it may be.
Pre-submit edit: Christ I'm tired. I just realized I'm going on about the submit button and you're talking about news. I got nothing and I'm tired of writing at this point.
4) @chasersgaming the idea is to bring more prominence to the art, not all the other items, currently things like "who's online" does that really matter to anyone?
"Who's Online" is a social feature. So if you're asking me, be aware I'm not here to socialize. I'm here to find art that I find interesting, or potentially find artists that I could hurl money at to get work I need done. I suspect that's not shared with the people who keep OGA running.
Like DeviantArt, there is likely a need to strike a balance. Being non-social, I can't begin to illustrate that nicely and neatly and packaged for you. But I can say this much: If the site needs people to come here and hire out artists and encourage them, then some part of that balance has to go to there; likewise, if the artists and creators themselves have strong desires about what the site should be, some part of the balance has to go there as well. Again: I don't know because I don't interact with what I assume to be "the other half", so to speak, very often. Research will have to be done on the matter and the site's longer term design and orchestration has to follow what it is that research says.
5) I am thinking to make the previews a bit smaller with a border around them, still larger than the current ones but smaller than now. Was also thinking to add a "left and right" preview button for if someone has more then one preview image. Thoughts?
Be very, very careful how much functionality you try to cram into the thumbnail space. The information density of many previews on site is high, but a small thumbnail isn't going to reflect that well at all. I would advise against this, and further advise considering auto-gen thumbnail from first image in preview with the option to provide a thumbnail image with a fixed presentation size.
6) I like the idea of an opt-out on the scroll, I removed the scroll for now but I think alike X or something to close it? Thoughts?
I have no clue what this refers to precisely so I'm skipping it.
7) The duplicated popular this week and stuff at the end of the page is just for testing
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus posuere mi ex. Integer id dui semper lacus eleifend vehicula sed in leo. Pellentesque varius facilisis malesuada. Aenean egestas nulla turpis, ut efficitur nunc tempor eget. Etiam arcu nulla, ultrices non elit sit amet, placerat posuere justo. Sed in eleifend elit....
8) Should I auto zoom in on images that have bad proportions, ie 10px x 500px or stick to showing the (almost useless?) super zoomed out image?
There's no good fix for creators who submit art in such a way that it doesn't format well. Instead of worrying about how you handle this problem, accept that there will always be people who break your intended presentation, then create tools to empower the submitters to make use of your intended presentation. Custom thumbnails and a fixed size (or a size recommendation) are the solution here, as well as just biting the bullet and scaling them outright into scope if they're not properly set up.
Yes, every part of me that wants to be kind to creators cringes, too. But it's important to have some sane, stable stance and to let people conform to that instead of saying "oh, we'll just try to conform to everyone then". Trying to be too many things for too many people is a very dangerous overreach of scope, even in something as simple as thumbnailing.
Base sprite is 19 px tall. It was making me twitch so I've made a version 16x16. CC-0 ; if you want to credit, you can credit "ArMM1998 with modifications by greysondn" . Most people won't need the palette it's done in - it's been set to my work's palette.
Not sure if this is how attachments work but hopefully this posts.
Platino does have what can be considered a requirement; it's in one of the files. He has a dragon sprite you must hide in your game. It's clearly marked in the file it's in.
You should, however, still toss a note to him in your credits. See the above.
You know, for a long time, I've eyeballed this set, especially when I've thought "I could finally stop being lazy and do a roguelike". I even once thought about rewriting part of Powder's core to enable compilation with this tileset instead of the current ones. (I've talked to Lait before, with hilarious results.)
I've reached the point where I've not decided on any solid use for this, but it makes sense to point out that CC-BY-SA can be problematic for commercial developers interested in assets. I'd like to do two things.
Second, ask you politely to consider if your intentions could be equally reflected by CC-BY and - if so - if you could please add that as a licensing option.
The short version is that precisely what is meant by "works" in CC-BY-SA's text is problematic, and even if we assert directly that it's "only" artwork, with video games emerging as a valid artistic medium it starts to get really murky. It's hard to trust people at their word because they could always double back and get a lawyer. The text of the license itself is quite significant. I'm not sure what else in short can be said here.
I'd like to also note that your credit condition can remain as part of CC-BY, as you seem to be rather fond of it. The dragon sprite thing.
For better or for worse, you've made a rather remarkable set, and it'd be nice to open it up for wider use with less hesitancy. That's ultimately the point of this comment here.
Yes! But I tend to collect files in general and then filter them into projects as I decide on them. So the sorted collections are more for everyone's benefit for now, because I'm terrible about finishing anything anyway XD
Well, granting it's almost always NSFW, I always rather liked Furaffinity's index. With, again, the note that quality control on SFW vs NSFW is bad on the site before you click it.
http://www.furaffinity.net/
Notice how the site has the header bar, then the ads, then literally it's just sorted bins of previews. This straight, low-nonsense approach seems close to what you're wanting.
Free-form arrangments of previews (like the one that site preview seems to be) are better at cramming a lot into very little space, but they're a headache inducing eyesore to any semblance of order or organization. I think it says a lot that DeviantArt uses a comparable ordered presentation on their front page; in their case, there is a fixed height and then everything is thumbnailed in scale to maintain that. I would say anything more free flowing than this and it's going to be an eyesore.
I've heard people complain about animation on hover as being tempermental on mobile (this is on Discord's client apparently), but the basic, zero-frills way of doing it is pretty straightforward; here's a codepen with it in it for reference. https://codepen.io/QDeltaE/pen/VWGYOB
Dropdown menus are great at tucking navlinks together as long as they can be sorted. I have nothing to offer beyond the obvious here.
Post-submit edit - the next three paragraphs are supposed to be struckthrough, but for whatever reason the submitted version doesn't display it. I left them here in case they were useful or wound up context for things said later in this comment; they can be, otherwise, disregarded.
It varies, but for example, FurAffinity assumes that users are more likely to browse than submit, yet both functions are important to the site; therefore, "Browse" comes first in the navigation header, followed directly by "Submit". DeviantArt, on the other hand, wants people to post their art and to make it as straightforward as possible to do so; although the presentation is mixed based on a combination of what DA wants you to do and what it assumes you will want to do, "Submit" is a highlighted action in the navbar.
Given my experience of the site, I would assert that FurAffinity's model is correct; and also that you seem to have that already set (now that I finally scrolled up to check). I don't know what it is you hope to accomplish by changing the ordering.
It's also important never to disturb workflows without good reason. It's getting quite tiresome to point this out to company after company. I doubt that submitting art on OGA is a live-or-die proposition for anyone who comes here, but I would prefer to see it not change so much that people are bewildered until they adjust just in time to wreck it again with OGA v4. Figure out what you want to establish as the navigational flow and stick with it, whatever it may be.
Pre-submit edit: Christ I'm tired. I just realized I'm going on about the submit button and you're talking about news. I got nothing and I'm tired of writing at this point.
"Who's Online" is a social feature. So if you're asking me, be aware I'm not here to socialize. I'm here to find art that I find interesting, or potentially find artists that I could hurl money at to get work I need done. I suspect that's not shared with the people who keep OGA running.
Like DeviantArt, there is likely a need to strike a balance. Being non-social, I can't begin to illustrate that nicely and neatly and packaged for you. But I can say this much: If the site needs people to come here and hire out artists and encourage them, then some part of that balance has to go to there; likewise, if the artists and creators themselves have strong desires about what the site should be, some part of the balance has to go there as well. Again: I don't know because I don't interact with what I assume to be "the other half", so to speak, very often. Research will have to be done on the matter and the site's longer term design and orchestration has to follow what it is that research says.
Be very, very careful how much functionality you try to cram into the thumbnail space. The information density of many previews on site is high, but a small thumbnail isn't going to reflect that well at all. I would advise against this, and further advise considering auto-gen thumbnail from first image in preview with the option to provide a thumbnail image with a fixed presentation size.
I have no clue what this refers to precisely so I'm skipping it.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus posuere mi ex. Integer id dui semper lacus eleifend vehicula sed in leo. Pellentesque varius facilisis malesuada. Aenean egestas nulla turpis, ut efficitur nunc tempor eget. Etiam arcu nulla, ultrices non elit sit amet, placerat posuere justo. Sed in eleifend elit....
There's no good fix for creators who submit art in such a way that it doesn't format well. Instead of worrying about how you handle this problem, accept that there will always be people who break your intended presentation, then create tools to empower the submitters to make use of your intended presentation. Custom thumbnails and a fixed size (or a size recommendation) are the solution here, as well as just biting the bullet and scaling them outright into scope if they're not properly set up.
Yes, every part of me that wants to be kind to creators cringes, too. But it's important to have some sane, stable stance and to let people conform to that instead of saying "oh, we'll just try to conform to everyone then". Trying to be too many things for too many people is a very dangerous overreach of scope, even in something as simple as thumbnailing.
Base sprite is 19 px tall. It was making me twitch so I've made a version 16x16. CC-0 ; if you want to credit, you can credit "ArMM1998 with modifications by greysondn" . Most people won't need the palette it's done in - it's been set to my work's palette.
Not sure if this is how attachments work but hopefully this posts.
Huh. The buzzsaw is missing..?
Next stop: Cataclysm DDA?
http://en.cataclysmdda.com/
Platino does have what can be considered a requirement; it's in one of the files. He has a dragon sprite you must hide in your game. It's clearly marked in the file it's in.
You should, however, still toss a note to him in your credits. See the above.
:D <3
You know, for a long time, I've eyeballed this set, especially when I've thought "I could finally stop being lazy and do a roguelike". I even once thought about rewriting part of Powder's core to enable compilation with this tileset instead of the current ones. (I've talked to Lait before, with hilarious results.)
I've reached the point where I've not decided on any solid use for this, but it makes sense to point out that CC-BY-SA can be problematic for commercial developers interested in assets. I'd like to do two things.
First, point you to some onsite discussion with people you could undoubtedly poke on the topic here:
https://opengameart.org/forumtopic/practicality-of-cc-by-sa
Second, ask you politely to consider if your intentions could be equally reflected by CC-BY and - if so - if you could please add that as a licensing option.
The short version is that precisely what is meant by "works" in CC-BY-SA's text is problematic, and even if we assert directly that it's "only" artwork, with video games emerging as a valid artistic medium it starts to get really murky. It's hard to trust people at their word because they could always double back and get a lawyer. The text of the license itself is quite significant. I'm not sure what else in short can be said here.
I'd like to also note that your credit condition can remain as part of CC-BY, as you seem to be rather fond of it. The dragon sprite thing.
For better or for worse, you've made a rather remarkable set, and it'd be nice to open it up for wider use with less hesitancy. That's ultimately the point of this comment here.
This is a shame.
Please do double back over your security and practices and strengthen them moving forwards.