Hey man, thanks for the reply, all textures in the game currently are only temporery and the player was just a stock sprite i downloaded online. Now when it comes to the art direction of the game, i was looking for 16 bit retro feel for the backdrop with a 32 bit sprite (could be changed in the future),and as the art is developed for the game then i can design the random quest lib to complment the feel of the game.
The team currently is, wel mainly me :D i have been working on the core of the game for 3 month now and am not only working on getting a good looking retro game finished, but also in getting the freeness to explore a infanate world with your friends and meet new random npc's, and in essence just leave your mark on the game!
The main features of the game is;
* Is multiplayer but requires very low internet speed so anyone can use it.
* Can run on computers that dont have very good specs.
* Random world generation (Done), Random Quests (in progress) , Mobs (Done), Npc's (Done), VOIP (in progress), Random items in game that adjust to the location it was descoverd, for example "God sword of the USA" (In progress), Random dungons with old school secret walls ;) (Not started)
if your intrested in the project and if you have skype drop me a message ,@mythirdleg35 (another silly username :p) and also drop your username of too so i can accept!
There is nothign wrong with my username? .....ohh you thought it said condom...no no silly goose, and for the comments on JGO i adressed them in other posts.
The quests wont be based on typicle, "Go here do this", i am working very hard to make....well esentialy a story generator that interlocks with the diffrent areas of the game. currently it is able to make basic quests but i have only just started.
Lastly, about the map size, if i am making a game with infinate posobilitys, quests etc, why should i limit the map size? sure the map is 1559.6x the size of earth, but i am not going to be like other games where i limit the size, (because of server hardware issues), piff i can and will make my game run smoothly, look and feel nice, with or without peoples help, but with a artists help it would shave weeks of its development.
Hey man, thanks for the reply, all textures in the game currently are only temporery and the player was just a stock sprite i downloaded online. Now when it comes to the art direction of the game, i was looking for 16 bit retro feel for the backdrop with a 32 bit sprite (could be changed in the future),and as the art is developed for the game then i can design the random quest lib to complment the feel of the game.
The team currently is, wel mainly me :D i have been working on the core of the game for 3 month now and am not only working on getting a good looking retro game finished, but also in getting the freeness to explore a infanate world with your friends and meet new random npc's, and in essence just leave your mark on the game!
The main features of the game is;
* Is multiplayer but requires very low internet speed so anyone can use it.
* Can run on computers that dont have very good specs.
* Random world generation (Done), Random Quests (in progress) , Mobs (Done), Npc's (Done), VOIP (in progress), Random items in game that adjust to the location it was descoverd, for example "God sword of the USA" (In progress), Random dungons with old school secret walls ;) (Not started)
if your intrested in the project and if you have skype drop me a message ,@mythirdleg35 (another silly username :p) and also drop your username of too so i can accept!
-John
There is nothign wrong with my username? .....ohh you thought it said condom...no no silly goose, and for the comments on JGO i adressed them in other posts.
The quests wont be based on typicle, "Go here do this", i am working very hard to make....well esentialy a story generator that interlocks with the diffrent areas of the game. currently it is able to make basic quests but i have only just started.
Lastly, about the map size, if i am making a game with infinate posobilitys, quests etc, why should i limit the map size? sure the map is 1559.6x the size of earth, but i am not going to be like other games where i limit the size, (because of server hardware issues), piff i can and will make my game run smoothly, look and feel nice, with or without peoples help, but with a artists help it would shave weeks of its development.