No problem. You're doing a very good job with the graphics, which is exactly why the tweening pops out so much. So it's a good problem to have hahaha
But yes, I was referring to that. And also the animation on the portal while idle appears to me to be using smaller pixels than the rest, and maybe some impossible color combinations for a single NES sprite. But I could be wrong on that one.
Anyway, it's detail work and not a concern if you're still working on levels and gameplay. Keep it up!
Very nice! I would just like to suggest, since you're going for the 8bit look, to be mindful of the sprite grid. The portal with the spinning circles breaks the pixel grid both in the infinite circles animating and on the black hole that makes the transition from hub to level. In both cases the resolution of movement is too high, making use of perfect HD capabilites.
Okay, guys, I get it, based on all of your comments you want the 3d scene. Well, the 3d model can be purchased here - https://gum.co/UZAfu
lol no one had commented yet. anyway, great art. I don't think anyone mids the advertisement techiques if they come with quality contributions. I love it.
was it a catan based project? anyway, great work!
Wow, IK is not usual in CC models, you should totally put this info in the title! Great work
those look hella cool
Very nice! Thanks!
Very cool! If I may, I would like to suggest you look up some pixel art resources on avoiding doubles when drawing circles. Love your use of color.
Thanks! Really useful as a reference to pixelate over!
No problem. You're doing a very good job with the graphics, which is exactly why the tweening pops out so much. So it's a good problem to have hahaha
But yes, I was referring to that. And also the animation on the portal while idle appears to me to be using smaller pixels than the rest, and maybe some impossible color combinations for a single NES sprite. But I could be wrong on that one.
Anyway, it's detail work and not a concern if you're still working on levels and gameplay. Keep it up!
Very nice! I would just like to suggest, since you're going for the 8bit look, to be mindful of the sprite grid. The portal with the spinning circles breaks the pixel grid both in the infinite circles animating and on the black hole that makes the transition from hub to level. In both cases the resolution of movement is too high, making use of perfect HD capabilites.
lol no one had commented yet. anyway, great art. I don't think anyone mids the advertisement techiques if they come with quality contributions. I love it.
From what I understood from the author's comment above, the CC0 is not valid in this case, correct?
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