the problem is that "lowpoly" has two different meanings, either as referring to the ultra-low-poly aesthetic of early 3d games or as a marker for those working in modern games that this is lowpoly enough for mobile and low-end machines. and for that second case the bar for lowpoly has simply risen. any mobile game now easily pushes hundreds of thousands of polys. the real consideration for lowend stuff is now # of materials/shaders/textures.
Great! Truly amazing model. But I must ask, "I set it as public domain BUT please, if you use it on your projects give a link to my portfolio", so why set it as public domain?
how do you keep releasing all this gold as cc0? amazing stuff
the problem is that "lowpoly" has two different meanings, either as referring to the ultra-low-poly aesthetic of early 3d games or as a marker for those working in modern games that this is lowpoly enough for mobile and low-end machines. and for that second case the bar for lowpoly has simply risen. any mobile game now easily pushes hundreds of thousands of polys. the real consideration for lowend stuff is now # of materials/shaders/textures.
now all we need is a female steve and then we can breed our own steves
I used this as a mock-up cover for my jam game (https://tiagor2.itch.io/god-of-thieves-tree-of-blood)
very cute!
absolutely STUNNING
it's crazy to me that your stuff is cc0.
amazing work.
Very nice! Have you thought about also sharing the 3D model? I would be very thankful :)
wow, that's amazing! talk about an underselling thumbnail. really cool in full size.
Great! Truly amazing model. But I must ask, "I set it as public domain BUT please, if you use it on your projects give a link to my portfolio", so why set it as public domain?
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