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well i have a high poly model
Friday, February 17, 2017 - 23:04

well i have a high poly model in the blender file, i used make human and generated a character with 17k tris(originally 32k but then i deleted the inside of the mouth and eyes), then i built the mesh around it. afterwards i tryed to bake a normal map but it has bugs. and i cannot fix it. iam not an expert in such things.

this is all i can draw :D
Friday, February 17, 2017 - 12:52

this is all i can draw :D sorry for my newbiness (is it even a word?) :D

Thanks, i think this model is
Thursday, February 16, 2017 - 22:11

Thanks, i think this model is good as placeholder, just tryed to make animations, and saw that some joints have a bad bent(elbow, ankle, neck and fingers). i think i have to add there more polygons.

 

 

awesome!! wish other your
Tuesday, October 30, 2012 - 15:11

awesome!! wish other your work would be bigger as well:D

hm.. like the buttons more,
Monday, September 10, 2012 - 02:26

hm.. like the buttons more, its kinda too simple

how hot!!! a wooden ground is
Monday, September 10, 2012 - 01:35

how hot!!! a wooden ground is needed then we can use medival building to create an inside view

now a new cooler flare gui
Monday, September 10, 2012 - 01:34

now a new cooler flare gui would be awesome ;)

ah well so in memory it is an
Tuesday, September 4, 2012 - 03:15

ah well so in memory it is an array for width X height pixels like on HTML5 Canvas DataImage.. i understood

well iam going to try this to
Tuesday, September 4, 2012 - 03:14

well iam going to try this to reduce the filesize http://tinypng.org/ maybe it helps. you know Flare is a playground just want to play around and test some stuffs:D

 

you can take a look at filesize from your repo

 

https://github.com/clintbellanger/flare/blob/master/tiled/grassland/gras... (430.934 kb) and my repo

https://github.com/BlackScorp/tiled2crafty/blob/gh-pages/kinetic/img/gra... (108.257 kb)

Hey Clint,
Tuesday, September 4, 2012 - 03:05

Hey Clint,

 

thx for the infos will try it out. Well 512x256 was just one option . maybe 256x128 would be enought as well. have to test it first. about the Video RAM. i thought Flare use the Images which are currently required only. for example if iam in outpost i dont need to store the cave tiles in my video RAM. seems that my thoughts were wrong?

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