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All the frames are hand drawn
Tuesday, December 23, 2014 - 04:54

All the frames are hand drawn there are no body parts. I can easily make seperate body parts if you want.

 

Attached is 3 sprite sheets I generated from the animations I have already drawn. The idle and jump only have the key frames. I worked more on the walk animation and made more frames which did not necessarily produce a better result. If you want a walk animation with less frames let me know.

 

What you think Tatermand?
Monday, December 22, 2014 - 12:08

What you think Tatermand? possible collaboration? I did this quickly in about 1 hour so further polish could be applied.

Let me know if this is the
Monday, December 22, 2014 - 11:01

Let me know if this is the format that works best for you and I will do the walk and run animated .gif

Jack Idle version 1.1
Monday, December 22, 2014 - 11:00

Jack Idle version 1.1

Jack Idle
Monday, December 22, 2014 - 10:54

Jack Idle

yah. you want idle, walking,
Monday, December 22, 2014 - 08:55

yah. you want idle, walking, and jumping right?

The Unity website claims that
Sunday, December 21, 2014 - 15:42

The Unity website claims that png is a supported file format. I am not willing to learn how to create a .anim

 

http://unity3d.com/unity/workflow/asset-workflow

 

Image Formats

  • Photoshop .psd and .tiff are imported with layers automatically flattened.
  • JPEG, PNG, GIF, BMP, TGA, IFF, PICT and many other image formats are supported.

 

You might need to search for a tutorial on how to use a png in Unity:

http://docs.unity3d.com/Manual/class-TextureImporter.html

 

I made character animations for Unity before and they were in one of the above formats not .anim

what kind of file type do you
Saturday, December 20, 2014 - 15:51

what kind of file type do you need?

Excellent work as always!
Saturday, December 20, 2014 - 06:21

Excellent work as always!

Here is the transparent base
Friday, December 19, 2014 - 14:04

Here is the transparent base character. Still working on the animations.

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