Hello! Would you be willing to license this set under OGA-BY 3.0 license (and later versions), and/or CC-BY 4.0 (and later versions)? I've made some assets based on this awesome work, and everything else is under one of those licenses; it would be nice to release the whole thing under OGA-BY or CC-BY if possible. Thanks!
First, this is genuinely one of the highest quality submissions on OGA. It remixes a lot of stuff but in an extremely coherent, additive, and artful fashion. The whole thing is just dripping with style. Outstanding work.
Second, I wanted to clarify the credits for the marked objects (see attachment); I've looked thru the linked submissions but wasn't able to find everything. Here's what I've got so far:
Evert made north/south versions here: https://opengameart.org/content/wartotaur-4-directions . Despite the filename, there are 4 directions for both walk and attack animations. Their version is upscaled a bit compared to the original.
Hello! I'd suggest you start by looking through the code for the generator repo you linked above. Let us know if you have questions. The data about which spritesheets are mutually exclusive, what Z-order they should appear in, etc. is in the sheet_definitions subdirectory.
- BenCreating is experimenting with a new web-based generator, though its meant more as a replacement for the current generator web app, rather than a library for inclusion in games.
Good luck, and happy to answer other specific questions.
That spritesheet has the following animations, in order from top to bottom: cast, thrust, walk, slash, shoot, hurt. Each animation has north-, west-, south-, and east-facing versions, in that order.
The watering can, hoe, and shovel use the "thrust" animations, so the fifth through eighth rows of that spritesheet. Stack these images: hoe-bg.png, universal.png, hoe-fg.png (and heads/human_male/universal.png if you'd like :p), and it should be pretty clear how to use.
The "smash" weapons (hammer, axe, pickaxe), use the "slash" animations (13th-16th rows), but the frames of animation for the body need to be spaced more widely apart. For each 64x64px frame, place it in the middle of a 128x128px frame, like this (see attached). Crop to the relevant animation ([0,1536] to [767,2047]). Then layer the weapon images in order. Finally, the frames need but played in a slightly different order. See CREDITS-hand-tools.txt.
The fishing rod is more complicated, because frames need to be copied and pasted around. See the description in CREDITS-hand-tools.txt.
Hello, I am still here and alive! Anyone looking to reach me can send me a private message here on OGA or send me a message on Ko-fi!
https://opengameart.org/content/lpc-jungle
Total rework with many more big sprites, lots redrawn, and more permissivel license.
Hello! Would you be willing to license this set under OGA-BY 3.0 license (and later versions), and/or CC-BY 4.0 (and later versions)? I've made some assets based on this awesome work, and everything else is under one of those licenses; it would be nice to release the whole thing under OGA-BY or CC-BY if possible. Thanks!
Could you bump this submission? Lots of new animations added here:
https://opengameart.org/content/lpc-extended-weapon-animations
Thanks for the thorough explanation! And the great asset pack!
First, this is genuinely one of the highest quality submissions on OGA. It remixes a lot of stuff but in an extremely coherent, additive, and artful fashion. The whole thing is just dripping with style. Outstanding work.
Second, I wanted to clarify the credits for the marked objects (see attachment); I've looked thru the linked submissions but wasn't able to find everything. Here's what I've got so far:
Can you also let me know which, if any, of the above are NOT OGA-BY?
Thanks again for this stellar contribution!
Edit: forgot to attach image showing which pieces I'm talking about...
Evert made north/south versions here: https://opengameart.org/content/wartotaur-4-directions . Despite the filename, there are 4 directions for both walk and attack animations. Their version is upscaled a bit compared to the original.
Hello! I'd suggest you start by looking through the code for the generator repo you linked above. Let us know if you have questions. The data about which spritesheets are mutually exclusive, what Z-order they should appear in, etc. is in the sheet_definitions subdirectory.
You may want to read the first post in this thread https://opengameart.org/forumtopic/lpc-spritesheetcharacter-generator-at... for some more history about similar efforts in the past. I'm only aware of the following active/recent efforts:
- This project by slackadults: https://github.com/Slackaduts/LPC-SpriteCreator
- BenCreating is experimenting with a new web-based generator, though its meant more as a replacement for the current generator web app, rather than a library for inclusion in games.
Good luck, and happy to answer other specific questions.
That spritesheet has the following animations, in order from top to bottom: cast, thrust, walk, slash, shoot, hurt. Each animation has north-, west-, south-, and east-facing versions, in that order.
The watering can, hoe, and shovel use the "thrust" animations, so the fifth through eighth rows of that spritesheet. Stack these images: hoe-bg.png, universal.png, hoe-fg.png (and heads/human_male/universal.png if you'd like :p), and it should be pretty clear how to use.
The "smash" weapons (hammer, axe, pickaxe), use the "slash" animations (13th-16th rows), but the frames of animation for the body need to be spaced more widely apart. For each 64x64px frame, place it in the middle of a 128x128px frame, like this (see attached). Crop to the relevant animation ([0,1536] to [767,2047]). Then layer the weapon images in order. Finally, the frames need but played in a slightly different order. See CREDITS-hand-tools.txt.
The fishing rod is more complicated, because frames need to be copied and pasted around. See the description in CREDITS-hand-tools.txt.
The Universal Spritesheet generator can do all of this for you as well; see there for examples (scroll down to the bottom to see the assembled weapon animation; use the dropdown on top to see the animation played back): https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene...
The bodies are the Liberated Pixel Cup (LPC) bodies; most recent version of those can be found here: https://opengameart.org/content/lpc-character-bases . Generator/repository with all compatible assets is here: https://sanderfrenken.github.io/Universal-LPC-Spritesheet-Character-Gene...
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