Going to implement a tiled, loader inside of the engine so that it will load levels made in tiled, then it saves me time making my own level designer :)
Going to implement a tiled, loader inside of the engine so that it will load levels made in tiled, then it saves me time making my own level designer :)
I understand thanks for the help should of read it first to be honest bad on my part.
My GGD:
I have classes and how im going to do everything planned out, for a pure java engine. and everything i will need, GUI for level designer too. Just dont have story planned out yet, all i know is its gonna be an rpg, and it will be exploration heavy.
Might have a look, can you guide me to any nice asset packs on the site, i can use?
I understand thanks for the help should of read it first to be honest bad on my part.
My GGD:
I have classes and how im going to do everything planned out, for a pure java engine. and everything i will need, GUI for level designer too. Just dont have story planned out yet, all i know is its gonna be an rpg, and it will be exploration heavy.
Might have a look, can you guide me to any nice asset packs on the site, i can use?
I have done level classes and basic rendering algorthms, asllowing for movemet around maps, rending of entitites, object and more.
I am probably going to restart the gameengine project with LWJGL, so i can add the ability for lighting and more, alot easier.
The list will be around: A couple of buildings, some basic tiles, grass dirt and road, and some 'objects' so things such as fountains, tree's maybe a few other's
The reason i am making my own is personlly becuse i dont like using pre-made engines, i like the feel of coding it all from scratch makes me feel like i have achieved alot more. also allows me to design algorithms and more, and implement it in a way i find easier.
I have done level classes and basic rendering algorthms, asllowing for movemet around maps, rending of entitites, object and more.
I am probably going to restart the gameengine project with LWJGL, so i can add the ability for lighting and more, alot easier.
The list will be around: A couple of buildings, some basic tiles, grass dirt and road, and some 'objects' so things such as fountains, tree's maybe a few other's
The reason i am making my own is personlly becuse i dont like using pre-made engines, i like the feel of coding it all from scratch makes me feel like i have achieved alot more. also allows me to design algorithms and more, and implement it in a way i find easier.
Aha thats funny :3. actually just made my afternoon :3
I didnt even realise that whoops, forum seems to be double posting it :3,
As for the map loaders, ive half written it already, and i use java too. So unfortunatly it wont work :/.
It did it again, don't know whats doing it :/
That's perfect for what i wanted, thanks :3.
Going to implement a tiled, loader inside of the engine so that it will load levels made in tiled, then it saves me time making my own level designer :)
That's perfect for what i wanted, thanks :3.
Going to implement a tiled, loader inside of the engine so that it will load levels made in tiled, then it saves me time making my own level designer :)
I understand thanks for the help should of read it first to be honest bad on my part.
My GGD:
I have classes and how im going to do everything planned out, for a pure java engine. and everything i will need, GUI for level designer too. Just dont have story planned out yet, all i know is its gonna be an rpg, and it will be exploration heavy.
Might have a look, can you guide me to any nice asset packs on the site, i can use?
I understand thanks for the help should of read it first to be honest bad on my part.
My GGD:
I have classes and how im going to do everything planned out, for a pure java engine. and everything i will need, GUI for level designer too. Just dont have story planned out yet, all i know is its gonna be an rpg, and it will be exploration heavy.
Might have a look, can you guide me to any nice asset packs on the site, i can use?
GameEngine:
I have done level classes and basic rendering algorthms, asllowing for movemet around maps, rending of entitites, object and more.
I am probably going to restart the gameengine project with LWJGL, so i can add the ability for lighting and more, alot easier.
The list will be around:
A couple of buildings, some basic tiles, grass dirt and road, and some 'objects' so things such as fountains, tree's maybe a few other's
The reason i am making my own is personlly becuse i dont like using pre-made engines, i like the feel of coding it all from scratch makes me feel like i have achieved alot more. also allows me to design algorithms and more, and implement it in a way i find easier.
GameEngine:
I have done level classes and basic rendering algorthms, asllowing for movemet around maps, rending of entitites, object and more.
I am probably going to restart the gameengine project with LWJGL, so i can add the ability for lighting and more, alot easier.
The list will be around:
A couple of buildings, some basic tiles, grass dirt and road, and some 'objects' so things such as fountains, tree's maybe a few other's
The reason i am making my own is personlly becuse i dont like using pre-made engines, i like the feel of coding it all from scratch makes me feel like i have achieved alot more. also allows me to design algorithms and more, and implement it in a way i find easier.