Just a suggestion, you could include a white/grayscale version of any sprites that might come in different flavors, because you can tint them programatically to any color. This gives more flexibility to a sprite, and uses fewer assets.
Thanks for the response. You are truly awesome and I really appreciate the effort. Your art is a great source of creativity for practicing my game design skills.
I really love your art style, this is a great pack!
Although I have to wonder why you chose not to make the asset resolutions a power of 2. Having inconsistent resolutions for spritesheets makes for a somewhat difficult experience when importing for use in Unreal Engine.
If only your blocks were 256x256 instead of 208x208!
Hey there.
Once again, great work. I really enjoy the color choices in this pack.
However, I am having the same problem as with some of your other packs. Your sprite sizes aren't consistent it seems, and will not tile correctly.
Some of the tiles are 128x128, others 129x128. Why is this?
See attached image: http://i.imgur.com/gEVcryp.jpg
No problemo. Thanks for looking into it.
Just a suggestion, you could include a white/grayscale version of any sprites that might come in different flavors, because you can tint them programatically to any color. This gives more flexibility to a sprite, and uses fewer assets.
Keep up the great work.
Thanks for the response. You are truly awesome and I really appreciate the effort. Your art is a great source of creativity for practicing my game design skills.
I really love your art style, this is a great pack!
Although I have to wonder why you chose not to make the asset resolutions a power of 2. Having inconsistent resolutions for spritesheets makes for a somewhat difficult experience when importing for use in Unreal Engine.
If only your blocks were 256x256 instead of 208x208!
Nonetheless, I really enjoy your work. Great job!
*accidental duplicate*