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oh yeah, i remember now, no
Friday, July 12, 2019 - 08:28

oh yeah, i remember now, no your right, it wasn't in the last summer jam either. I laxed that because creating consistant coherent enviroments could prove difficult having to have to use 2 assets from each categories, plus it allows more freedom for manouver. Think it works better this way, well i do anyway. :)

different categories this
Friday, July 12, 2019 - 08:14

different categories this time? what do you mean?

@Basto Thanks il take a look
Friday, July 12, 2019 - 06:56

@Basto Thanks il take a look at that at some time. :)

@Spring Im glad you participated, participation helps support the jam, thanks for uploading. look forward to playing it. :)

Looking good @Basto! gameboy
Thursday, July 11, 2019 - 08:15

Looking good @Basto! gameboy arkanoid! well retro, is that TNT i see, ohhhhhhhhhh, very cool, what engine you using?

anyone else like to share there sreenshots/progress? dont forget #OGASummerJam3 for twitter for those that are on there. :)

We have had one submission already, but its not within the rules of the jam, i have reached out to the developer to update the pages, so just a reminder to all that credits for the OGA assets being use MUST be within the game, comment section, or game pages. any 3 of these ways is fine. but please make sure you do one of them. :)

@ZomBCool Thank you mate , i
Tuesday, July 9, 2019 - 04:01

@ZomBCool Thank you mate , i havent made anyting yet, but i am working on a game which uses the 'Ranger' sprite and a few others, but its all prototyping at the moment. ;)

Yes, thats what i mean, the
Sunday, July 7, 2019 - 11:36

Yes, thats what i mean, the whole 'Sprite Sheet' has 8 directions on it for all the available animation frames on this asset. But the individual Sprite sheets for each animation are only 4 directions. :)

Ive checked the files, the
Sunday, July 7, 2019 - 11:24

Ive checked the files, the files are only four directions. its just the sprite sheet that has the 8 directions on, so il take that down so not to mislead anyone. sorry.

the full version has 21 animations, the free one (this one) only has 6 animations, but 4 directions. the files are 4 directions, but the sprite sheet has 8 directions. oops. im not going to change the sprite sheet, il leave it as it is.

Oh yeah, well will you look
Sunday, July 7, 2019 - 11:16

Oh yeah, well will you look at that, it should of been 4 directions!

it looks like youve got the 8 directions then. im so tired. :(  Cock up on my end, oh well, there you go. enjoy. :)

thanks for pointing it out, but im not gona change it now. i'm moving on.

Update: Added better
Sunday, July 7, 2019 - 09:34

Update: Added better animations, strips and BMP files. These are NESmaker compatable. these are found in the NES Knight Free Version.zip folder. :)

"Thought the rules said it
Sunday, July 7, 2019 - 07:54

"Thought the rules said it had to be a windows game"

No it doesn't, but i did write in the rules there should be a windows build of your game. Perhaps i need to be a bit more clearer on that somehow. :)

'There should be a windows default'

'Should be'

This is because not everyone will have other versions or software to play certain games on particular platforms or emulators. Especially myself and i need this to be able to check assets. if i cant check the assets then i cant confirm the 6 asset rule can be followed. I do where i can download those other things needed to play your games, but it isn't a custom for others to do so, and they may not for whatever reasons, fear of malicious file, sign ups etc, so that could be a disadvantage to your game being played or rated, so i suggest there should be a windows default. but you don't have to if you dont want to, but for reasons i have just mentioned i would encourage you to do so, entirely up to you. You can at the end of the day use any software you like to create your project. :)

Edit: I have updated the jam page to read the following:

"It is not mandatory to have a Windows build by default for your project, but i do recommend it having one for your project."

Sorry for misleading there. I myself think its a good idea to have a Windows build for a fair few reasons, but i figured i was kinda 'forcing' projects to actually have one by having it written the way it was. My intent was to encourage such a thing, but in no way to make it so participants couldn't/wouldn't be able to participate because of it, or to think that they couldn't because thier software doesn't provide an export, or have to pay for a module for that export. So i hope this is now better worded. :) and those that are using softwares/engines that do not provide a Windows build can be rest assured that its OK to build and submit projects without the need to have a windows build. :) (but i think it would be a good idea to have one)

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