GIMP -> create a layer for the wolf. Duplicate wolf. Create additional 100% opacity layer for eyes on the top. Make wolf 50% transparent. Make duplicate wolf "filters>edge detect>edge" and 50% transparent. Color>Colorize as needed.
I'm not sure if you'll be able to find a specific set of ghostly images. Better make those yourself.
I have never ever used Unity (and never even heard of Gdot). But, as far as I see at gamedev, most people successfully use Unity for a vast majority of projects from Snake/Tetris to FPS or strategies. It is also recommended game engine for beginners. Usually a specific 'game creator' for the genere is easier, but speaking of engines overall, Unity is considered the most universal.
how to help folks better understand the disctinction between CC-BY and OGA-BY?
Well... for me (presume ignorance) it'd be great if the licenses were explained in simple words. Like a simple link 'which license to choose?' under license choosing menu. Not 10 pages of text, just keep it simple like: for OGA-BY here: Author must be attributed, User must provide a link to OGA, DRM allowed (why? -> link), derivative works must be of the same license, etc.
And maybe add some usage notes like 'CC-BY-NC' might be a trouble for the user because 1,2,3,... i.e. a FAQ on a set of often-occuring errors, misunderstandings, etc...
Looks like this one http://digital-art-gallery.com/picture/7747 by Shigin Ilya
Like this one? http://opengameart.org/forumtopic/motion-capture-animation-guide-for-dum...
Not sure what do you mean by 'shine'?
Like this?
Something like this (a rendered 3D sphere)?
I hink you're looking for something like this.
Made from http://upload.wikimedia.org/wikipedia/commons/d/d1/Jacob_Isaacksz._van_R... with CC-BY and http://affy-wolf.deviantart.com/art/Wolf-Cutie-Mark-306865932 with CC-BY (found by Google images with 'license filtering' & clipart).
GIMP -> create a layer for the wolf. Duplicate wolf. Create additional 100% opacity layer for eyes on the top. Make wolf 50% transparent. Make duplicate wolf "filters>edge detect>edge" and 50% transparent. Color>Colorize as needed.
I'm not sure if you'll be able to find a specific set of ghostly images. Better make those yourself.
Video tutorial has been recorded: https://www.youtube.com/watch?v=IgBMOA3ALT8 (English) and https://www.youtube.com/watch?v=0_imyKhhD_U (Russian)
I have never ever used Unity (and never even heard of Gdot). But, as far as I see at gamedev, most people successfully use Unity for a vast majority of projects from Snake/Tetris to FPS or strategies. It is also recommended game engine for beginners. Usually a specific 'game creator' for the genere is easier, but speaking of engines overall, Unity is considered the most universal.
Updated: Added 8 more tiles and 1 enemy type.
Well... for me (presume ignorance) it'd be great if the licenses were explained in simple words. Like a simple link 'which license to choose?' under license choosing menu. Not 10 pages of text, just keep it simple like: for OGA-BY here: Author must be attributed, User must provide a link to OGA, DRM allowed (why? -> link), derivative works must be of the same license, etc.
And maybe add some usage notes like 'CC-BY-NC' might be a trouble for the user because 1,2,3,... i.e. a FAQ on a set of often-occuring errors, misunderstandings, etc...
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