The only animation required is walk, in 4 directions (up/down/left/right), as the game is top-down. Would be enough 4 frames for each, and some of those frames are shared among animations, or simply same frames but flipped left-to-right.
I checked those and they dont fit the game, but thanks. Probably the explosions can be used.
Doing a 3D remake was my first idea, but then I decided to go 2D.
What do I have to offer that is not included in the original? First, Android port. No need to download DosBox and figure out how to use it (my artist couldnt play the original until I showed him twice how to mount and run). Also, it will be easier to run on PC. Other advantage, share your achievements via Facebook (when I figure out how to use FB plugin for Unity). Last, I have introduced small changes to original design, now the 4 answers are shuffled, so you cant memorize the position, and neither I tell the player which is the right answers in case of wrong choice.
The original game uses a questions database mostly oriented to cubans, and in spanish, of course. I have spend some time creating universal questions and translating them to english.
If those are not reasons enough to buy my remake, then I should definitely abandon the project right now before I waste more time.
According to the forum rules, non open projects are not forbidden.
Cant say how much Im going to pay because I dont know how muich Im going to win. But definitely, yes, the goal is to sell the game, and I will share the profit with the artists and the names of all involved will be in the credits. I dont think people here will work for free, neither I think that they are stupid or something. I know the spirit of open source, check my posts in the FreeGamedev forum and you will see that I have contributed to OpenGameArt with several high quality 3D models from my projects, and also I have released the full code of my game project.
About the project, it is based on al old DOS game, mostly educative, but very fun. I plan to release it for Android via Google Play, PC (Win/linux), and any other platform I can reach.
It is animated with roughly 30 animations (idle, idle with 1h weapon, swing 1h weapon, and so on). The 3 models I uploaded has the same set of animations.
The only animation required is walk, in 4 directions (up/down/left/right), as the game is top-down. Would be enough 4 frames for each, and some of those frames are shared among animations, or simply same frames but flipped left-to-right.
I checked those and they dont fit the game, but thanks. Probably the explosions can be used.
Doing a 3D remake was my first idea, but then I decided to go 2D.
What do I have to offer that is not included in the original? First, Android port. No need to download DosBox and figure out how to use it (my artist couldnt play the original until I showed him twice how to mount and run). Also, it will be easier to run on PC. Other advantage, share your achievements via Facebook (when I figure out how to use FB plugin for Unity). Last, I have introduced small changes to original design, now the 4 answers are shuffled, so you cant memorize the position, and neither I tell the player which is the right answers in case of wrong choice.
The original game uses a questions database mostly oriented to cubans, and in spanish, of course. I have spend some time creating universal questions and translating them to english.
If those are not reasons enough to buy my remake, then I should definitely abandon the project right now before I waste more time.
According to the forum rules, non open projects are not forbidden.
Cant say how much Im going to pay because I dont know how muich Im going to win. But definitely, yes, the goal is to sell the game, and I will share the profit with the artists and the names of all involved will be in the credits. I dont think people here will work for free, neither I think that they are stupid or something. I know the spirit of open source, check my posts in the FreeGamedev forum and you will see that I have contributed to OpenGameArt with several high quality 3D models from my projects, and also I have released the full code of my game project.
About the project, it is based on al old DOS game, mostly educative, but very fun. I plan to release it for Android via Google Play, PC (Win/linux), and any other platform I can reach.
It is animated with roughly 30 animations (idle, idle with 1h weapon, swing 1h weapon, and so on). The 3 models I uploaded has the same set of animations.
Gracias, pronto habrán más, cuando el equipo avance un poco en el trabajo de modelación.
Just mention the author (Alejandro CG) in the game credits.