Edit: I realised that the post below is off-topic for this board. Sadly, I cannot delete this post entirely as it seems. So I apologise and leave the "spam" where it is, promising to write something art related next time ;-)
Hello Artists, on wednesday, 02/01/2012 at 19:00 GMT, an Illarion TechTalk is scheduled. The purpose of a TechTalk is to interest you in the development process of Illarion and display interesting topics to you.
The topic of this workshop is 'semi dynamic quests with easyNPC'. Dynamic quests are characterised by a different plot and different starts for every character ("generated"). Semi dynamic quests are a hybrid form of quests with static elements that are placed dynamically.
The workshop will treat the basics of quest placing and advanced possibilities of easyNPC. If you want to prepare yourself for the workshop, you can find some material on the forum:
The workshop will be hosted in the #illarion chat on quakenet. We'd love to welcome anyone who is interested in developing an OpenSource online roleplaying game!
Illarion is not a MMORPG like World of Warcraft. Actually, it is a game, designed for a niche audience that enjoys a dense community and direct contact to the fate of the game world over hundreds of repetitive "kill 10 wolves"-quests.
The actions of the players have direct impact on the game world. If you do it right, you can become king of a small town with that town maybe just having 30 citizens, but you know them at least ;-).
Roleplaying - true roleplaying, like a stage play, without script - is the main focus. That means you really try to play your character as a role, as an actual being with thoughts, feelings, desires and flaws. This can be pretty challenging but is an interesting concept.
Hello, those are indeed interesting questions. In order to answer them, I think it is best that I describe the current organisation of the project Illarion. There is no person that holds any rights on any code, media or content of Illarion; all rights are with a registered non profi society according to german law. This society has a board that decides about important issues such as licenses.
Recently, it was decided to put the game client and the server code under GPLv3. So, this was a first step towards open source, not a step away from the idea of a totally free game. Media was not included in this step so far, not because of any particular reason. There is, however, a small share of third party media, used with permission, that will never be released under a "free" license.
Currently, it is being discussed to incoperate media licensed under CC or similar. This is an ongoing discussion and, in all honesty, no team member is really familiar with the countless licenses out there. Any input is appreciated in this field, especially at the Illarion forum: http://illarion.org/community/forums/index.php
and thanks for the feedback! There are some known problems with password recovery, especially with @xx.yy emails. However, your account (if your email goes like d**************@hotmail.co.uk) is active and you should be able to log in! The link in the email should have brought you to a page where you are prompted to log in.
Also, if you want to take a look at the development branch of Illarion, you can take a look at the new "Illarion loader". It gives you access to all development tools and the testserver.
even though Illarion is a well established project, it is pretty new to the "OpenSource" scene. The server software and the game client were released recently under GPLv3. All game content and art is, at this moment, still under copyright. It is basically the licensing model of Planeshift. A registered non profit society called Illarion e.V. holds the copyright and funds the project.
I added the licence information to the client and server section.
Hello OpenGameArtists, as announced on http://www.illarion.org, we'll have a chat today (10/26, 17:00 GMT) in the #illarion IRC channel on quakenet. The topic of this TechTalk is
The upcoming skill system
This chat is a good opportunity to talk about development, using a concrete example. Also, you can influence the development process directly. During the chat, we'll talk about the general process of learning and the aims of this skill system.
Please note that this chat is not information session but an opportunity to get involved in the development of Illarion. You should have a basic understanding of Lua code and control circuits in order to be able to contribute to the discussion. We'd be happy to welcome any guests or newbies!
Edit: I realised that the post below is off-topic for this board. Sadly, I cannot delete this post entirely as it seems. So I apologise and leave the "spam" where it is, promising to write something art related next time ;-)
Hello Artists,
on wednesday, 02/01/2012 at 19:00 GMT, an Illarion TechTalk is scheduled. The purpose of a TechTalk is to interest you in the development process of Illarion and display interesting topics to you.
The topic of this workshop is 'semi dynamic quests with easyNPC'. Dynamic quests are characterised by a different plot and different starts for every character ("generated"). Semi dynamic quests are a hybrid form of quests with static elements that are placed dynamically.
The workshop will treat the basics of quest placing and advanced possibilities of easyNPC. If you want to prepare yourself for the workshop, you can find some material on the forum:
http://illarion.org/community/forums/viewtopic.php?f=1&t=36430
The workshop will be hosted in the #illarion chat on quakenet. We'd love to welcome anyone who is interested in developing an OpenSource online roleplaying game!
http://illarion.org/community/us_chat.php
See you tomorrow!
Estralis
That's right!
Illarion is not a MMORPG like World of Warcraft. Actually, it is a game, designed for a niche audience that enjoys a dense community and direct contact to the fate of the game world over hundreds of repetitive "kill 10 wolves"-quests.
The actions of the players have direct impact on the game world. If you do it right, you can become king of a small town with that town maybe just having 30 citizens, but you know them at least ;-).
Roleplaying - true roleplaying, like a stage play, without script - is the main focus. That means you really try to play your character as a role, as an actual being with thoughts, feelings, desires and flaws. This can be pretty challenging but is an interesting concept.
Hello,
those are indeed interesting questions. In order to answer them, I think it is best that I describe the current organisation of the project Illarion. There is no person that holds any rights on any code, media or content of Illarion; all rights are with a registered non profi society according to german law. This society has a board that decides about important issues such as licenses.
Recently, it was decided to put the game client and the server code under GPLv3. So, this was a first step towards open source, not a step away from the idea of a totally free game. Media was not included in this step so far, not because of any particular reason. There is, however, a small share of third party media, used with permission, that will never be released under a "free" license.
Currently, it is being discussed to incoperate media licensed under CC or similar. This is an ongoing discussion and, in all honesty, no team member is really familiar with the countless licenses out there. Any input is appreciated in this field, especially at the Illarion forum: http://illarion.org/community/forums/index.php
Estralis
Good to hear that your problem was resolved!
I reproduced the (confusing) redirection behaviour of the account system and posted a message for the developers how to improve the situation.
http://illarion.org/community/forums/viewtopic.php?f=43&t=36101
Hello,
and thanks for the feedback! There are some known problems with password recovery, especially with @xx.yy emails. However, your account (if your email goes like d**************@hotmail.co.uk) is active and you should be able to log in! The link in the email should have brought you to a page where you are prompted to log in.
http://illarion.org/community/account/
In any case, I forwarded your report to the support, see: http://illarion.org/community/forums/viewtopic.php?f=3&t=36100
Also, if you want to take a look at the development branch of Illarion, you can take a look at the new "Illarion loader". It gives you access to all development tools and the testserver.
http://illarion.org/~nitram/downloads/illarion_download.jnlp
Thanks for the comment,
even though Illarion is a well established project, it is pretty new to the "OpenSource" scene. The server software and the game client were released recently under GPLv3. All game content and art is, at this moment, still under copyright. It is basically the licensing model of Planeshift. A registered non profit society called Illarion e.V. holds the copyright and funds the project.
I added the licence information to the client and server section.
Hello OpenGameArtists,
as announced on http://www.illarion.org, we'll have a chat today (10/26, 17:00 GMT) in the #illarion IRC channel on quakenet. The topic of this TechTalk is
The upcoming skill system
This chat is a good opportunity to talk about development, using a concrete example. Also, you can influence the development process directly. During the chat, we'll talk about the general process of learning and the aims of this skill system.
http://illarion.org/...ity/us_chat.php
Please note that this chat is not information session but an opportunity to get involved in the development of Illarion. You should have a basic understanding of Lua code and control circuits in order to be able to contribute to the discussion. We'd be happy to welcome any guests or newbies!
See you!
Estralis