I used paint.net to downsample them (and place them in appropriate position) because I want to use them as a cool GBA game asset, for I want to make a random game. I will include the downsamplings. They are made to divisible by 8, and no pixel padding between images (tightly packed). These ones aren't edited to look good, just downsamples. Also, all rights are owned by the daneeklu (as he created it).
Just to comment on this from the past, but my biggest problem with these images is they didn't fall along a pixel grid which made it impossible to scope out the tiles. So I compiled it or I split all the images up into their own file first.
My current projects lie in a FPS and I was making a private pokemon remake for myself. The game that I had in mind hasn't been worked on ever since because I've had a lot of learning an brainstorming on other ideas that I want to do.
As per your bias towards me, it doesn't matter of now.
I was thinking back to my urge to make a 2D RPG game. I have to say this looks like a really cool set. I am downloading to see if I can make a reader to load in the texture file given implied coordinates (so I don't have to define all coords zzz) to load the files in to use.
My game will probably not revolve around rouges.
This game will not be redistributed/produced to the community without your contact given your current licensing. If you have any input or will to invest in the game, you will be given the rights of ad profits cut (because why would buy these gfx not on mobile device).
This game will start off as a desktop app written in Java using OpenGL (and the port LWJGL) and will be ported to a website using a different LWGL kit.
I used paint.net to downsample them (and place them in appropriate position) because I want to use them as a cool GBA game asset, for I want to make a random game. I will include the downsamplings. They are made to divisible by 8, and no pixel padding between images (tightly packed). These ones aren't edited to look good, just downsamples. Also, all rights are owned by the daneeklu (as he created it).
Just to comment on this from the past, but my biggest problem with these images is they didn't fall along a pixel grid which made it impossible to scope out the tiles. So I compiled it or I split all the images up into their own file first.
Yeezus that was two years ago o.o
My current projects lie in a FPS and I was making a private pokemon remake for myself. The game that I had in mind hasn't been worked on ever since because I've had a lot of learning an brainstorming on other ideas that I want to do.
As per your bias towards me, it doesn't matter of now.
This is a brilliant work.
Tell us how you created it!
Hey man!
Great music!
Could you tell me the process you used to make this?
Hey!
I was thinking back to my urge to make a 2D RPG game. I have to say this looks like a really cool set. I am downloading to see if I can make a reader to load in the texture file given implied coordinates (so I don't have to define all coords zzz) to load the files in to use.
My game will probably not revolve around rouges.
This game will not be redistributed/produced to the community without your contact given your current licensing. If you have any input or will to invest in the game, you will be given the rights of ad profits cut (because why would buy these gfx not on mobile device).
This game will start off as a desktop app written in Java using OpenGL (and the port LWJGL) and will be ported to a website using a different LWGL kit.
I am using this. I modified it to fit my liking. Attached you till find my update.
I have concerns I can create christmas songs with this.
Well if you need any help with anything coding or structure-wise I can help. It's the least I can do.
Nice kemomo! I find this to be fitting my main menu.
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