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That's a cool concept, I'll
Saturday, April 14, 2018 - 12:21

That's a cool concept, I'll play it! :)

Thanks :) It was fun making
Saturday, April 14, 2018 - 11:36

Thanks :) It was fun making all of this, I learned a lot from working on it. I might complete it one day... 

:) Of course!
Saturday, January 27, 2018 - 15:01

:) Of course!

No problemo! :D
Saturday, January 27, 2018 - 04:39

No problemo! :D

Hi! :) I really like your
Saturday, January 27, 2018 - 04:32

Hi! :) I really like your tileset, it inspired me to add more to my own Gameboy style set! Also used your tiles in the preview, and they look really good together!

https://opengameart.org/content/game-boy-platformer-tileset-character

Hiya! ^^ I'm using this in my
Saturday, January 27, 2018 - 03:15

Hiya! ^^ I'm using this in my game engine KIDE, don't worry about the cymbols and such, I think every bit of this song is beautiful and original.

I don't have Skype, but you
Monday, December 18, 2017 - 03:35

I don't have Skype, but you can find me and message me on Facebook. Otherwise, I'm actually going to upload more detailed, semi-realistic hand painted textures, including grass. These textures will all be following a strict color pallet, and will look fantastic in any realistic or even cartoons scene, as they're made from the ground up with both in mind.

Just add the texture to a
Tuesday, December 12, 2017 - 01:05

Just add the texture to a terrain object and paint.

Duion, yeah, that makes sense
Tuesday, October 24, 2017 - 13:54

Duion, yeah, that makes sense. You should be able to open the Blend file right up and work from there. While the FBX works fine, having the blend file should mean that's it's easily usable as-is.

I would like to see these improvements be made from here on out, or for this to be updated to fix that. These kinds of things should be accesible by all users. Most will probably look at this and be turned away.

That's interesting Duion, I
Tuesday, October 24, 2017 - 12:19

That's interesting Duion, I wasn't aware of that. While I still don't think it impacts the quality of the model significantly enough to say that it's broken. As far as I can tell, this model is relatively well made. 

I understand your concern, but you don't seem to know much about how Unreal Engine works, which makes your criticism quite unhelpful. Constructive Criticism should always guide the subject to a better outcome, it would seem that your complaints will not make that happen.

You should try to learn more about the tools that the creator is using if you're going to comment on the quality of their content, that way you can get the results you want. Being negative and not constructive will only keep good things like this from coming to OGA. Be respectful of the fact that people give this level of quality content out for free.

I'm not saying, on the other hand, that I wouldn't personally use one material/texture for the entire model. In Unreal Engine 4 even, it would be a lot cleaner to have one material mapped to the model and have that material include Material Functions. No quality would be lost, as the Material Functions would simply be the original materials, but gathered together within the base material.

 

This would save a lot of people a lot of time in Unreal Engine alone, as if you simply wanted to change certain things, like you could include a "Color" parameter to change the color of the whole thing at once, it'd be incredibly easy to do.

Regardless, I  don't think that a single 4k texture would always look too good on a larger model. All the same, I think it'd be best to use one texture, one material slot in Blender, and create a solid material that includes Material Functions. That's professional quality right there. 

AlienDev, if you have the time, please look at this: https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/Functions/index.html

You can circumvent the complaints about the model's state, while just as functional in it's current state, by using these. Epic used them in most of their starter content for the engine.

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