Many years ago, when I became PC user my starting environment was Mandrake Linux (v8, if I am not mistaken). I got access to Win-based computer rather lately. And all those years, and still, I was and am a PC game fan. When I bought PC that ran windows, my game world has been expanded like the universe during the fisrt 3.5 minutes. My mind was blown away. Every attempt to compare FOSS games that I loved to commercial ones made me feel miserable. I do not to compare anymore.
Once I got involved in game creation I realized why there is such a huge gap, which, to my understanding, will never close. Except m.b. in some niche multiplayer frag'em "games". Can you recommend anything comparable to UT2004?
@Redshrike, true. Lots of garbage out there in all eras. Simply because the number of actually playable games, crappy or not, stunningly outweighs all FOSS game-like project. And the number of masterpieces still outweighs all FOSS "games". I admit you can find occasionally something like Super Hedge Wars (which I did play, btw), wich has everything but one or another thing missing. These "holes" present in all (even best) FOSS projects is what turns me off. No doubt, say Naev is much better than all crap commercial games, but this is still not a game in full sense of the word.
Having participated in game-creation for fun and money and having learned a bit about game design/production, I came to the definition of "game" which almost none of the FOSS projects satisfy (however many crappy commercial games do).
This is not to diminish the efforts of those who participate in FOSS projects, game-like or otherwise. But what they are doing just can not be full-fledged games.
The reason you do not agree is that by "game" you mean something different. Your definition is a little bit broader so that you are even willing to put Flare into it.
It is customary to give Wesnoth as an example when talking about more or less complete game-like projects. I have played it, and played other games of the same genre and tend to view Wesnoth as nice, but not a solid experience. This "solidness" of experience is absent from each and every FOSS "game" I checked (inlcuding Freeciv, TuxRacer, Tremolous, OpenTTD, Freedroid, Wesnoth and almost every other runnable game). M.b. my expectations are too high, but they are formed by the commercial games. Those are, mostly, so well done that a game from '80 will surpass any FOSS game-like project made today. Sad but true.
There are no FOSS games. There are attempts to play around with game design/graphics etc. To make a complete, playable, well-tested, interesting game you need a focused team of professionals from various fields. Not happening in FOSS. Never seen one worth playing. So we are not even in the 80's, we are out of the game altogether. My opinion, though.
@Julius, I chose UT2004 not as a benchmark, but as smth I played and enjoyed. The game gives an idea of what
1) good level design is
2) weapon variety
3)bot AI level is
4) sound
5) music (yes, music IS a part of a game, smth many tend to forget).
I remember trying Warsow, OpenArena, but that was long ago. I will give those games a run, thanks.
@Julius, :)
Many years ago, when I became PC user my starting environment was Mandrake Linux (v8, if I am not mistaken). I got access to Win-based computer rather lately. And all those years, and still, I was and am a PC game fan. When I bought PC that ran windows, my game world has been expanded like the universe during the fisrt 3.5 minutes. My mind was blown away. Every attempt to compare FOSS games that I loved to commercial ones made me feel miserable. I do not to compare anymore.
Once I got involved in game creation I realized why there is such a huge gap, which, to my understanding, will never close. Except m.b. in some niche multiplayer frag'em "games". Can you recommend anything comparable to UT2004?
@Redshrike, true. Lots of garbage out there in all eras. Simply because the number of actually playable games, crappy or not, stunningly outweighs all FOSS game-like project. And the number of masterpieces still outweighs all FOSS "games". I admit you can find occasionally something like Super Hedge Wars (which I did play, btw), wich has everything but one or another thing missing. These "holes" present in all (even best) FOSS projects is what turns me off. No doubt, say Naev is much better than all crap commercial games, but this is still not a game in full sense of the word.
Having participated in game-creation for fun and money and having learned a bit about game design/production, I came to the definition of "game" which almost none of the FOSS projects satisfy (however many crappy commercial games do).
This is not to diminish the efforts of those who participate in FOSS projects, game-like or otherwise. But what they are doing just can not be full-fledged games.
The reason you do not agree is that by "game" you mean something different. Your definition is a little bit broader so that you are even willing to put Flare into it.
It is customary to give Wesnoth as an example when talking about more or less complete game-like projects. I have played it, and played other games of the same genre and tend to view Wesnoth as nice, but not a solid experience. This "solidness" of experience is absent from each and every FOSS "game" I checked (inlcuding Freeciv, TuxRacer, Tremolous, OpenTTD, Freedroid, Wesnoth and almost every other runnable game). M.b. my expectations are too high, but they are formed by the commercial games. Those are, mostly, so well done that a game from '80 will surpass any FOSS game-like project made today. Sad but true.
There are no FOSS games. There are attempts to play around with game design/graphics etc. To make a complete, playable, well-tested, interesting game you need a focused team of professionals from various fields. Not happening in FOSS. Never seen one worth playing. So we are not even in the 80's, we are out of the game altogether. My opinion, though.
I enjoyed playing it, rqe. Nice game!
Tech Knight, you can save the rendered image and post it, instead of posting the screenshot of the rendered image. Render->Press F3->Save as image.
Hi Tech Knight, I see you have a camera in your scene, why don't you post renders instead of screenshots?
Reminds me of Wasteland 2 track by Mark Morgan a little bit. Nice track, as always. Thanks for sharing.
M.b. in the future, but not currently. I have not motivation to work on this yet.
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