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<3 :)
Friday, May 15, 2026 - 05:12

<3 :)

Also open to some
Friday, May 15, 2026 - 04:57

Also open to some constructive criticism

yyds :)你的艺术真的看起来太好
Friday, May 15, 2026 - 04:54

yyds :)你的艺术真的看起来太好

非常酷的像素画 :o
Friday, May 15, 2026 - 04:52

非常酷的像素画 :o

谢谢啦!^v^我想要继续提高我的游戏素材
Friday, May 15, 2026 - 04:50

谢谢啦!^v^我想要继续提高我的游戏素材,这样我就可以帮助游戏策划同行们。(我在学习汉语,我希望我的字不太不清楚)

Thanks! ^v^ I want to improve my game asset skills so I can better assist my fellow game designers. (I'm learning Chinese, I hope my writing isn't too unclear)

 

 

Man, that image is big.
Friday, April 3, 2026 - 18:52

Man, that image is big. Should've changed the dimensions before posting.

Here's what it looks like on
Friday, April 3, 2026 - 18:51

Here's what it looks like on https://www.gamedeveloperstudio.com/tools/tile_sheet_creator/tile_sheet_...

Not too bad if it's zoomed out, which is what I am using it for in my little game project anyways. Some hue shift or rotation variation of original files.

Ohh, I see. I'll definitely
Thursday, April 2, 2026 - 23:29

Ohh, I see. I'll definitely use a tiling tool if I ever do this again. I used an airbrush, "cyber line 1", particle brush (scattered dots), "flame artist", and "spark" brushes. And yeah the corner was a shoddy attempt at using the straight line's image to make a bending tile, so basically something like that. If this is too cruddy of an asset I can just take it down lol

Or if you meant a proper tile
Thursday, April 2, 2026 - 22:42

Or if you meant a proper tile-making program I probably should have looked into some sort of art program that takes care of the seamless aspect

No AI used here, if thats
Thursday, April 2, 2026 - 22:41

No AI used here, if thats what you meant by "generate". It took me an hour with some Firealpaca (drawing program) default brushes. Human slop.

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