Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
Umm anybody :(   
Monday, October 6, 2014 - 23:35

Umm anybody :( 

 

This stuff hasen't been
Tuesday, September 30, 2014 - 05:46

This stuff hasen't been updated for about 3 years and will not be compatiable with flare 0.19 (the most featureful stable). So I'd consider it not worth looking at. The best reference right now is flare-game and the wiki documentation to create a mod.

There is a tileset definition generator somewhere on the forum that you may find useful.

I'm currently tinkering with flare and creating a mod - hopefuly I'll pump out some documentation on howto mod flare (once I get it up an going).

For the power - make sure the
Monday, September 29, 2014 - 00:43

For the power - make sure the power itself is passive , and associated post effects (and the effect of hp regen)  are correct.

I have done it before :
Saturday, September 27, 2014 - 22:57

I have done it before :

Just assign HP regen as a passive power to the enemy through passive_powers.


So its not impossible :)