Code-License = I allow these licenses when the art is used. This is not the same as licensing the art under these licenses which is invalid! It's actually wrapping the code-license into an custom-asset-license that unfolds the code-license. It's meta-licensing.
This may work its a bit more complex tho legally then it sounds ill have a chat with bart about it.
The issues with most open source liscenese is that they dont make much sence when applied to art, that being said if there is a liscense you think really should be here we can look into adding it.
In a 2d isometric game you can actually remove 3 of the faces of the protruding bricks, If you look at the below image you can see that these faces are never shown to the camera from your games perspective.
You can see what the founders copyright was via google cache http://webcache.googleusercontent.com/search?q=cache:QTvWrHv5gdIJ:creati...
creative commons did something like this called founders copyright but they discontinued the program.
in all fairness we dont know if the peoplw who was fired was in trouble for other stuff or whatnot, we love fire and pitchforks on the interwebs
OGA has a semi-large amount of custom code for various things on the site such as the art challenge, site customisations and atr collections.
Code-License = I allow these licenses when the art is used. This is not the same as licensing the art under these licenses which is invalid! It's actually wrapping the code-license into an custom-asset-license that unfolds the code-license. It's meta-licensing.
This may work its a bit more complex tho legally then it sounds ill have a chat with bart about it.
The issues with most open source liscenese is that they dont make much sence when applied to art, that being said if there is a liscense you think really should be here we can look into adding it.
https://github.com/downloads/clintbellanger/flare-game/flare_linux_v017_...
Original was CC-BY
In a 2d isometric game you can actually remove 3 of the faces of the protruding bricks, If you look at the below image you can see that these faces are never shown to the camera from your games perspective.
Everything is complete all the issues should be resolved.
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