this is not me deciding to behave unethically (like it was argued in the linked thread) but me judging my behavior as ethical, and I understand others may have a different definition of ethics, I just am not completely happy about equating rules of this website with ethics itself. I will respect rules of this website but will object if they're simply called ethics, they are just another form of local law here. I am now actually in the middle of extracting the assets from these images (there are of lower quality like you say) and will post them elsewhere, even if I wouldn't use them myself, I believe that if anyone wants to use them on own risk, the freedom to do so should be there
Quite right, quite right indeed. I have similar opinions to this (which is what brought me to the creative commons and free works in general in the first place), though I do consider licenses for their emotional boundaries rather than strictly their legal ones. Call me crazy, but in an ideal world (the sort of world the philosophy of a "free culture" allows you to envison), the punishment of violating one's work usage boundaries would be predominately social (that is not to say a light slap on the wrist, as social punishments can be quite harsh, remember James Somerton? I also recognize this system would likely only work in a post-captialist society but to prevent this discussion from getting too political for a game assets website, I will stop myself here).
I also worried about bringing this up, as the last thing I want to do is create an enviorment that's focused on drama rather than more practical things (like, say, game assets on a game assets website), but due to my aforementioned habit, the only way i could stop thinking about it was to just say it. I much prefer to go to sleep at night rather than stay up thinking about word choices.
I'd also like to point out that many freely-licensed depictions of nonfree works often are of copyrighted and/or trademarked characters (first two that come to mind is the Celeste and Multiversus categories on WMC), so it's often unideal for OGA anyway.
Though RE:Clint Bellanger's statement, I mostly agree with it (and wholly understand this policy on OGA), but absolutely despise how it's phrased. Ethical/nonethical are deeply charged terms. Is it icky? Sure. Is it rude? Absolutely! But I can't bring myself to say someone using a piece of artwork that was licensed under a license that explicity allows remixing is unethical, it's stealing a balloon on Free Balloon Day. My general motto is to be respectful to people so it's not like I'd go down this route anyway. I realize this is generally a very petty thing to point out (I understand that legality as well as respect is important for OGA. it's a good policy to have.), but I have a tendency to hyperfocus on details to the point of obsession, so...lol.
Sidenote (because I can't seem to collect my thoughts in a naturally flowing manner): Extracting assets this way will result in low(er) quality results more often than not, I surmise. An additional reason why it's unideal for OGA.
I'm back and have tried the linux version (CharacterManaJ)
All I really need to say is that it works great. You don't even have to move the assets of K.Hmix yourself, it'll ask you if you'd like to download it. Good program.
Quite right, quite right indeed. I have similar opinions to this (which is what brought me to the creative commons and free works in general in the first place), though I do consider licenses for their emotional boundaries rather than strictly their legal ones. Call me crazy, but in an ideal world (the sort of world the philosophy of a "free culture" allows you to envison), the punishment of violating one's work usage boundaries would be predominately social (that is not to say a light slap on the wrist, as social punishments can be quite harsh, remember James Somerton? I also recognize this system would likely only work in a post-captialist society but to prevent this discussion from getting too political for a game assets website, I will stop myself here).
I also worried about bringing this up, as the last thing I want to do is create an enviorment that's focused on drama rather than more practical things (like, say, game assets on a game assets website), but due to my aforementioned habit, the only way i could stop thinking about it was to just say it. I much prefer to go to sleep at night rather than stay up thinking about word choices.
Disrespectful would probably be best, as it's the more formal-sounding word.
*unethical, not nonethical. Curse you, onoseconds!
I'd also like to point out that many freely-licensed depictions of nonfree works often are of copyrighted and/or trademarked characters (first two that come to mind is the Celeste and Multiversus categories on WMC), so it's often unideal for OGA anyway.
Though RE:Clint Bellanger's statement, I mostly agree with it (and wholly understand this policy on OGA), but absolutely despise how it's phrased. Ethical/nonethical are deeply charged terms. Is it icky? Sure. Is it rude? Absolutely! But I can't bring myself to say someone using a piece of artwork that was licensed under a license that explicity allows remixing is unethical, it's stealing a balloon on Free Balloon Day. My general motto is to be respectful to people so it's not like I'd go down this route anyway. I realize this is generally a very petty thing to point out (I understand that legality as well as respect is important for OGA. it's a good policy to have.), but I have a tendency to hyperfocus on details to the point of obsession, so...lol.
Sidenote (because I can't seem to collect my thoughts in a naturally flowing manner): Extracting assets this way will result in low(er) quality results more often than not, I surmise. An additional reason why it's unideal for OGA.
I'm back and have tried the linux version (CharacterManaJ)
All I really need to say is that it works great. You don't even have to move the assets of K.Hmix yourself, it'll ask you if you'd like to download it. Good program.
Beautiful job here!