Nice! I think maybe I should have said "cubic" only for an interpolation method as it looks like bilinear is too sharp. Also, I intended for the stairs textures to be used on a ramp as if a developer were having to keep their polygon count extremely low to accomodate for the Nintendo 64. I've just uploaded a demo picture of my own to show you what I mean.
@RagnarRandom
Nice! I think maybe I should have said "cubic" only for an interpolation method as it looks like bilinear is too sharp. Also, I intended for the stairs textures to be used on a ramp as if a developer were having to keep their polygon count extremely low to accomodate for the Nintendo 64. I've just uploaded a demo picture of my own to show you what I mean.
@RagnarRandom
Thank you! I'm happy to see my work being used. Do send me a render if you could.
@MedicineStorm
Thanks.
I've uploaded a source ZIP file containing each texture in its own PNG file.
Nice. I like sprites like this that are either pre-rendered or photographed.
Dire Dire Docks vibes.
I like the temple picture. It reminds me of Ocarina of Time.