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This is fantastic! I'm
Tuesday, August 2, 2016 - 02:04

This is fantastic! I'm planning a td game, based on my previous joke game, Boom Sheep (android play store), so I think I'll use this set ^_^

 

Two things I would like to see added:

1. Could you add in water to this?

2. An elevated block would be great!

 

Thanks!

Did the 32 bit version work
Friday, March 21, 2014 - 01:47

Did the 32 bit version work for you William?

I think I have found the
Thursday, March 20, 2014 - 07:33

I think I have found the problem - my own stupidity:

I uploaded a 64bit version, so anyone using a 32 bit OS... it isn't going to work.

So, I've now posted a 32 bit version. Nothing has changed content or codewise, just the compilation.

 I noticed on Twitter that
Wednesday, March 19, 2014 - 23:13

 I noticed on Twitter that someone has trouble running my entry on Windows:

Mikhail @virtualtoy

Treasure Hunter http://opengameart.org/pdj-entry/treasure-hunter … for #proceduraldeathjam. Oops, game won't launch! "file is not compatible with Windows version".

 

Has anyone else had this problem? I've never seen this error before with anything I've written and I would like to get to the bottom of it.

How did your project go?
Monday, March 17, 2014 - 05:25

How did your project go?

I used this in my PDJ, but I
Sunday, March 16, 2014 - 17:12

I used this in my PDJ, but I needed to do some additions, so here's the one I used:

 

Have you finished already?
Sunday, March 9, 2014 - 00:03

Have you finished already?

 

Also for me personally, I'm just going to use the forum as soon as I have something to show :-)

If you could add a simple 2
Thursday, March 6, 2014 - 00:13

If you could add a simple 2 frame animation for enemies to your simple broad purpose tile set, that would be fantastic - there are a number of enemies that I can use in 16x16, from various sources, but they are all static, so they just... Glide on a platformer.

Simple two step animation if you're up for it!

Is it me, or does the the
Wednesday, March 5, 2014 - 09:09

Is it me, or does the the sprite sheet have extra pixels where they should not be - on the walk right (1st frame) and walk left (last frame)?

(best viewed on a dark background)

 

edit:

I think everything has been fixed pending submission

These are fantastic!
Sunday, March 2, 2014 - 23:11

These are fantastic!

Than you very much! ^_^

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