If you could add a simple 2 frame animation for enemies to your simple broad purpose tile set, that would be fantastic - there are a number of enemies that I can use in 16x16, from various sources, but they are all static, so they just... Glide on a platformer.
This is fantastic! I'm planning a td game, based on my previous joke game, Boom Sheep (android play store), so I think I'll use this set ^_^
Two things I would like to see added:
1. Could you add in water to this?
2. An elevated block would be great!
Thanks!
Did the 32 bit version work for you William?
I think I have found the problem - my own stupidity:
I uploaded a 64bit version, so anyone using a 32 bit OS... it isn't going to work.
So, I've now posted a 32 bit version. Nothing has changed content or codewise, just the compilation.
I noticed on Twitter that someone has trouble running my entry on Windows:
Mikhail @virtualtoy
Treasure Hunter http://opengameart.org/pdj-entry/treasure-hunter … for #proceduraldeathjam. Oops, game won't launch! "file is not compatible with Windows version".
Has anyone else had this problem? I've never seen this error before with anything I've written and I would like to get to the bottom of it.
How did your project go?
I used this in my PDJ, but I needed to do some additions, so here's the one I used:
Have you finished already?
Also for me personally, I'm just going to use the forum as soon as I have something to show :-)
If you could add a simple 2 frame animation for enemies to your simple broad purpose tile set, that would be fantastic - there are a number of enemies that I can use in 16x16, from various sources, but they are all static, so they just... Glide on a platformer.
Simple two step animation if you're up for it!
Is it me, or does the the sprite sheet have extra pixels where they should not be - on the walk right (1st frame) and walk left (last frame)?
(best viewed on a dark background)
edit:
I think everything has been fixed pending submission
These are fantastic!
Than you very much! ^_^
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