Of all the options, I'd lean more on 1 & 2, with 2 being my preference, as that fits more closely with a focused game jam.
However, as 1 has had more people leaning on it, may I suggest a slight tweak to it?
With much more time time being allocated for the coding, which allows for a bigger and complex game, I think allowing more time for judging (2 or 3 weeks?) would be a good idea - rather than having to speed through them all and only scratch the surface of the game.
Part of my idea of what relaxation is, is playing computer games, and I really would love to give my attention to what people have put their effort into at the same time :)
Just to note - game jams are really meant to be short - the last one we did here, the Procedural Death Jam, you only had a week (it was actually 7 days, 23 hours and 59 mins ;p) to produce the game.
Two weeks I would say is more than enough for any sort of idea. I could even say that a 10 day coding jam would totally work as well. It takes about a week to build an idea, and then the rest of the time for polishing it.
Going longer than 2 weeks I think loses the identity of a game jam, as people can lose focus with more time - of course if you are going for challenges rather than jams, then the longer times are cool as well :)
And I wouldn't fret about having a month cool down (alternate months) - if you couldn't assign time to do it that month, then don't worry, join in on the next month - it's not as if we *have* to do something, it is just for fun :)
Ah, so we start with a jam?
March jam <-- in time for St Patricks day ;)
April challenge
June jam
July challenge
September jam
October challenge <-- finishes on the 28th, just in time for Halloween
December jam <-- Christmas pressy time!
ah, so you're suggesting alternating with a month long challenge and a 2 week jam - intriguing idea...
Just to give a break down for the year (and to confirm I'm understanding this as well):
March challenge
May jam
June challenge
August jam
September challenge
November jam
If we just stick to the month long challenges, then we would have:
March, May, July, September, November
With both methods we have time to make games for Halloween and Christmas.
I do like the alternating idea - it's a great one!
Cards, both front and back (especially trading cards - there is only one trading card design that I could find on here!)
and also, not "Weekly Challenge" either, as that wouldn't be picked up with the tag "challenge"
Of all the options, I'd lean more on 1 & 2, with 2 being my preference, as that fits more closely with a focused game jam.
However, as 1 has had more people leaning on it, may I suggest a slight tweak to it?
With much more time time being allocated for the coding, which allows for a bigger and complex game, I think allowing more time for judging (2 or 3 weeks?) would be a good idea - rather than having to speed through them all and only scratch the surface of the game.
Part of my idea of what relaxation is, is playing computer games, and I really would love to give my attention to what people have put their effort into at the same time :)
Could do with a poll. For now though: 2
Just to note - game jams are really meant to be short - the last one we did here, the Procedural Death Jam, you only had a week (it was actually 7 days, 23 hours and 59 mins ;p) to produce the game.
Two weeks I would say is more than enough for any sort of idea. I could even say that a 10 day coding jam would totally work as well. It takes about a week to build an idea, and then the rest of the time for polishing it.
Going longer than 2 weeks I think loses the identity of a game jam, as people can lose focus with more time - of course if you are going for challenges rather than jams, then the longer times are cool as well :)
And I wouldn't fret about having a month cool down (alternate months) - if you couldn't assign time to do it that month, then don't worry, join in on the next month - it's not as if we *have* to do something, it is just for fun :)
If we do a monthly, could I suggest 2 weeks coding, 1 week voting, remainder days for rest
Also, when are you thinking of starting this? I can get started whenever you're ready to say "go" :)
Some suggestions that are a little more mundane and generic:
* Interface designs
* Parallax looping backgrounds
these are great! So much so, I think I'll be using them for the coding challenge! :)
Could you add the two tags "challenge" and "science" to this please? I couldn't find it until I hunted through the challenge thread for it.
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