Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
Sorry to hear that. I tought
Sunday, May 24, 2015 - 12:19

Sorry to hear that. I tought that with your works and reputation in gaming, you will get enough for a living. I myself am struggling with the change in indie gaming environments. These side project is my tool to research the market of mini games. Hopefully I will find a way to put these games in front of everyone soon.

Glad to hear that Madness Nexus is entering greenlight. Will it be still 2.5D or full 3D? I am also hope that The Swine will reiterate his Mastermind WC title. That was one of my favorite game.

As for the next project, I might will remake Heavy Terror Machine as another running game soon after the next board/strategy game published next week. If you have any suggestion on the title or game design just tell me.

Anyway, MBOT-like game seems to be great on mobile devices. Evenmore interesting if there is timing puzzle aspects involved with the control system. Let me dig up on it through Heavy Terror Machine assets.

Yes I am using Unity. It is
Thursday, May 21, 2015 - 13:19

Yes I am using Unity. It is the fastest in terms of game prototyping and development by now. Especially for mini games like Sky Bridge.

If only HTML5 have tool with the same level of simplicity, then I'll jump in into HTML5. Unity is great, but the products has overhead about 9MB just like anything produced by AIR SDK or Lua-based SDK.

Hopefully you'll stay into game arts. We'll be missing your creative work if you don't.

I am really glad that you
Wednesday, May 20, 2015 - 20:29

I am really glad that you liked it. And if you make a new death animation, I will happily plug it into the game in an instant. Just don't forget to tell me once it done.

I am always a fan of your artworks, anyway!

Hi MindChamber, I've made a
Wednesday, May 20, 2015 - 15:40

Hi MindChamber, I've made a jump and run (and slay) game on Android called Sky Bridge using your viking and troll sprites. I have to make my own death animation that might be look very generic. Hope you like it.

Game is here: bit.ly/skybrid

Ouch, I hope this one work
Wednesday, May 20, 2015 - 15:39

Ouch, I hope this one work

https://play.google.com/store/apps/details?id=com.alkyo.SkyBridge

 
Wednesday, May 20, 2015 - 10:04

 

Hi Evo, I've made a jump and run (and slay) game on Android called Sky Bridge using your platform sprites. I have to make my own background that might be look a bit unmatched with your sprites. Hope you like it.

Game is here: bit.ly/skybrid