I've looked, and honestly, nothing I see really fits the bill, though Props animations might help. We'll see, I guess, but I've lot a rather limited budget right now, and nothing specific on the asset store really fits my needs, as far as I can see.
In this case, I'm more concerned about function than form, as long as it works well enough for what I want to do, I'm not gonna complain if it doesn't retarget perfectly for all cases.
Well, it's not particularlly important because I don't need a specialized rig, any Mecanim-compatible rig will do, such as a rig generated by Rigify in Blender. That basically enables animations to be easily retargeted. But I have found have a rigged model in Blender that should suffice.
Both sheets have blatant lossy resizing. I'm not sure why either of you say the second one isn't, because it clearly is if you examine it in an image editor.
Not bad, but the mid-part looks somewhat unnatural - underground isn't normally nearly that 'broken up', and it looks like clumps of grass on top of a bunch of rocks glued together (you can even see the background through the tiny gaps). I'd suggest trying to make the rocks look more blended together, or try dirt tiles. Having some kind of dirt in there on the outer portions under the grass would make it look much more natural.
Also, there are noticable seams, you should probably fix that.
I'd really like to see an extension with extra colours and tiles with mixed-colour bricks like in the preview, because the mixed bricks look better than the single-colour ones.
I've looked, and honestly, nothing I see really fits the bill, though Props animations might help. We'll see, I guess, but I've lot a rather limited budget right now, and nothing specific on the asset store really fits my needs, as far as I can see.
In this case, I'm more concerned about function than form, as long as it works well enough for what I want to do, I'm not gonna complain if it doesn't retarget perfectly for all cases.
Well, it's not particularlly important because I don't need a specialized rig, any Mecanim-compatible rig will do, such as a rig generated by Rigify in Blender. That basically enables animations to be easily retargeted. But I have found have a rigged model in Blender that should suffice.
... Huh? I think you're merely talking about the preview images, the actual sheet images are obviously both broken:
Which is a bloody shame, because the previews look so good.
Both sheets have blatant lossy resizing. I'm not sure why either of you say the second one isn't, because it clearly is if you examine it in an image editor.
Not bad, but the mid-part looks somewhat unnatural - underground isn't normally nearly that 'broken up', and it looks like clumps of grass on top of a bunch of rocks glued together (you can even see the background through the tiny gaps). I'd suggest trying to make the rocks look more blended together, or try dirt tiles. Having some kind of dirt in there on the outer portions under the grass would make it look much more natural.
Also, there are noticable seams, you should probably fix that.
Pretty good. I'd suggest using Rubberduck's tileset template as a guide to creating full tilesets for these.
I'd really like to see an extension with extra colours and tiles with mixed-colour bricks like in the preview, because the mixed bricks look better than the single-colour ones.