Aha! Amusing to hear that LPC is being used with Graal.
Main issue might be that proper copyleft compliance means that mixing LPC stuff with the main Graal artwork is probably not possible since the other artwork is proprietary. It would be interesting to know if LPC could be a complete-replacement for Graal artwork though, which certainly would be possible.
Thanks for your effort to provide proper attribution. I haven't looked at the tile atlass so I won't comment further on how to do attribution there.
You made a comment though on needing to release the source to the server; I am always for this. Just for clarity, since the artwork is released under CC BY-SA 3.0 and GPLv3+, common perception unless you have some complex intertwining of assets and content, assetss and code are generally considered separate layers, licensing-wise. The "release all content" bit on the site was also related to the rules of the contest, not relatedto the rules of license compliance.
If you're writing a web game, there's no obligation to release the source code of the backend under a free software license just because the artwork is CC BY-SA. For the most part, artwork and source are considered separate layers... there are some areas where this can get a bit messy: http://wiki.creativecommons.org/4.0/Games_3d_printing_and_functional_con...
But any derivative artwork you are obligated to release under CC BY-SA or GPLv3 or later... some of the original artwork has also been released by redshrike and sharm under CC BY also, but generally if you're going to make use of the full set of LPC things out there, you might as well just consider the whole bulk of things under such copyleft. It sounds like you're interested in giving back on that layer anyway, so great!
BTW, you're under no obligation to release the source code under a free software license, but I think it would be pretty compelling if you did!
SO AWESOME! Sharm, it's great to see more LPC stuff from you. I love it.
PS: I don't suppose you'd mind dual licensing this under the GPL also? CC BY is CC BY-SA compatible, but not GPL compatible :) (You're not required to do this of course! But it would be nice that we could still extend both licensing options with this great extension)
FYI we've used this as our main theme for the new podcast Libre Lounge https://librelounge.org/ :)
I know the mail transfer agent was disabled when the site was compromised. I'm not sure if it was re-enabled.
Bart?
Great! Always good to see new LPC sets!
These look awesome!
This looks great!
Great stuff as always, Lanea!
Aha! Amusing to hear that LPC is being used with Graal.
Main issue might be that proper copyleft compliance means that mixing LPC stuff with the main Graal artwork is probably not possible since the other artwork is proprietary. It would be interesting to know if LPC could be a complete-replacement for Graal artwork though, which certainly would be possible.
Hello gkjr1,
Thanks for your effort to provide proper attribution. I haven't looked at the tile atlass so I won't comment further on how to do attribution there.
You made a comment though on needing to release the source to the server; I am always for this. Just for clarity, since the artwork is released under CC BY-SA 3.0 and GPLv3+, common perception unless you have some complex intertwining of assets and content, assetss and code are generally considered separate layers, licensing-wise. The "release all content" bit on the site was also related to the rules of the contest, not relatedto the rules of license compliance.
Where is this game, by the way? I'm curious!
If you're writing a web game, there's no obligation to release the source code of the backend under a free software license just because the artwork is CC BY-SA. For the most part, artwork and source are considered separate layers... there are some areas where this can get a bit messy: http://wiki.creativecommons.org/4.0/Games_3d_printing_and_functional_con...
But any derivative artwork you are obligated to release under CC BY-SA or GPLv3 or later... some of the original artwork has also been released by redshrike and sharm under CC BY also, but generally if you're going to make use of the full set of LPC things out there, you might as well just consider the whole bulk of things under such copyleft. It sounds like you're interested in giving back on that layer anyway, so great!
BTW, you're under no obligation to release the source code under a free software license, but I think it would be pretty compelling if you did!
SO AWESOME! Sharm, it's great to see more LPC stuff from you. I love it.
PS: I don't suppose you'd mind dual licensing this under the GPL also? CC BY is CC BY-SA compatible, but not GPL compatible :) (You're not required to do this of course! But it would be nice that we could still extend both licensing options with this great extension)
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