Beautiful. Very nice texture. I'd like to see the uv map condensed so that the small parts at least share a common uv space. It is my understanding that the normal map should be ok with shared texture space so long as they are identical (disclaimer: I'm just an illustrator and not very good a baking normals)
I'm a sucker for this type of gadgetry.
Beautiful. Very nice texture. I'd like to see the uv map condensed so that the small parts at least share a common uv space. It is my understanding that the normal map should be ok with shared texture space so long as they are identical (disclaimer: I'm just an illustrator and not very good a baking normals)
Great work. I want each drawer to hold something unique in-game, engine team will likely disown me.
Nice clean form, suitable for a gentleman's study or the local tavern.
But you missed the chimney which is cut off the top of the reference image, the chimney is a second glass bulb/tube inside the glass shade:
http://www.antiquelampco.com/Lamps/GWTW.gif
http://www.hartleysauctions.co.uk/AuctionImages/587FEB07.JPG
http://www.antiquelampco.com/Catalog/Chimneys.htm
Texture map reference:
decorative glass etching:
http://www.1818auctioneers.co.uk/auctions/images/3/2.jpg
http://www.antiques-atlas.com/dealer-stock-images/debdenantiques/A_Fine_...
this same model can be textured with a glass base:
http://www.riverjunction.com/thumbnail.asp?file=assets/images/productima...
http://www.paxtonhardware.com/images/10MagnoliaSeries.gif
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