@yd - you may be over estimating my technical knowledge. Getting art into engines has been, in my experience, precisely the point of failure on most projects. My appologies, but I'm not the man for that particular job. I'm mostly a flaky artist.
I've always loved the sound track of Fallout. You've really captured the essence of unabtrusive, moody and yet strongly themed ambient music that was done so well in Fallout. Good work.
When all is said and done, a 3D asset is a greater investment on the creation side, but has (potentially) a great deal more usablity once it is completed, compared to the 2d asset. But as others have mentioned, quality and style vary widely.
From the artist's perspective, I find that the process of translating assets (e.g. Blender file) to the game engine can be a road block. While I love solving technical problems, my time should be spent making art, not fiddling with file formats.
Well, that's getting a bit off topic.
I prefer to spend the additional time/energy on 3d assets because I don't have to draw dozens of versions everytime they need to be used in a new way. :)
@yd - you may be over estimating my technical knowledge. Getting art into engines has been, in my experience, precisely the point of failure on most projects. My appologies, but I'm not the man for that particular job. I'm mostly a flaky artist.
How small should the graphic designer be? :D
Forgive me, I just couldn't resist. lol
@yd - if you need incidental objects, furniture, props and such, let me know. I like making the boring items that fill the rooms.
If you're going to translate it anyhow, might as well have British English and Canadian English translations as well :)
Easier than translating to Mandarin.
Thanks, bytheleft, I'm glad to hear that.
I've always loved the sound track of Fallout. You've really captured the essence of unabtrusive, moody and yet strongly themed ambient music that was done so well in Fallout. Good work.
I feel the need to reiterate how much I like your graphic style. It's also great that you continue to expand this collection of assets.
Well done and keep going.
I like the clean graphic style.
Beautiful, as usual. I do love mundane clutter. :)
When all is said and done, a 3D asset is a greater investment on the creation side, but has (potentially) a great deal more usablity once it is completed, compared to the 2d asset. But as others have mentioned, quality and style vary widely.
From the artist's perspective, I find that the process of translating assets (e.g. Blender file) to the game engine can be a road block. While I love solving technical problems, my time should be spent making art, not fiddling with file formats.
Well, that's getting a bit off topic.
I prefer to spend the additional time/energy on 3d assets because I don't have to draw dozens of versions everytime they need to be used in a new way. :)
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