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Yeah, I've got tons planned.
Tuesday, April 1, 2014 - 06:51

Yeah, I've got tons planned. I've got a lot of characters I'm going to be creating, many of whom cannot be created using the existing hairstyles. I was also going to create another curly hairstyle based on my own hair, too (this was what I was trying to do with Jewfro at first but it didn't turn out right; I finished it because I liked it, but not for me):

http://sta.sh/01pza7cfjzn7 (EDIT NOTE: I deleted my deviantART a while back so any dA links are now dead.)

(Does this link work? I think it should; I believe Sta.sh is publicly viewable but the links aren't provided publicly.)

 

I've got a short list of characters here (haven't added everyone yet): https://charahub.com/user/jaidynreiman (EDIT NOTE: Charahub went offline a while back.)

Of the ones listed here, I think I've got all the hairstyles covered. Kasuto can use existing hairstyles easy enough, and Lijuona (I only have a Gaia Online artwork for her atm) will use Pixie.

Katryhn... its possible I may need to create an updated one of her, but only very slight changes are needed. Dalton I think will be fine with the "long" hairstyle and of course Relm's hairstyle I just created.

 

I'll also be designing this hairstyle: https://charahub.com/character/175093/Zephyr-Daividh

And this one: https://charahub.com/character/187486/Xhia-Lorehl (currently there's no zoomed out version of her yet, but it does exist)

These two characters are my wife's but they're from the same universe as my characters (she's got several universes, I've only got one :P).

 

These are just ones I plan to do in the near-near future. Again, I won't post them as full art until I can auto-generate the positions. I'm also not going to do any new hairstyles until I get a very basic game engine up and running, and I think I've almost got it.

And when I say "very basic" game engine, I basically just mean connecting Tiled (http://www.mapeditor.org/) to RPG-JS (http://rpgjs.com/). I can't do it without editing the core files, but I'll do a pull request and see if they accept my update once its finished.

Simiar and related to the
Tuesday, April 1, 2014 - 05:43

Simiar and related to the issues surt point out, but I just noticed this:

http://screencast.com/t/a2mYR9lbfn

 

Why are the headers on posts like this sitting directly on the left side of the page? It just looks off, I think there's plenty of room and they could be given some more spacing on the left side.

 

I also think that the user name's, joined, post dates and avatars need more space from the left side of the page as well.

Yeah, it sounds really cool,
Monday, March 31, 2014 - 07:43

Yeah, it sounds really cool, I'd like to see it in action. I find the way it is set up for your game is fine because yours is a full-on open world type of game with no predefined characters. I'm thinking of incorporating open world elements, but it'd still be an RPG with the basic events of the game straightforward; you'd simply be able to explore a vast world.

Please update again once you have more information, I'd like to see how its coming. Randomly generated worlds don't interest me as much, personally (I like exploring a predefined world with its own story and lore) but it still does look great and I'd like to try it out.

Hey zero,
Monday, March 31, 2014 - 06:44

Hey zero,

What is your system built on? Is it Java? I'm just curious because this "paper dolling" system is similar to something I planned to work on (except mine would be HTML5/Javascript). I wanted to add in the ability to have equipment automatically change on the character as clothes and armor were switched around (although my plan is to have predefined characters, and they'd have their own default outfits plus each character wouldn't be able to wear just anything).

 

I'm just curious. Nice to know that you've got a date set for April 30th, I'll take a look at it once its ready.

Ah, that's fine, I can
Sunday, March 30, 2014 - 19:08

Ah, that's fine, I can understand the complexity and difficulty of that. While I'd like to see four-directional death animations, one is fine.

I don't plan to do a
Sunday, March 30, 2014 - 15:16

I don't plan to do a sidescrol platform game right now, but I do have an idea for one later on, so I'll definitely keep my eye out on this one.

I should be able to use one
Sunday, March 30, 2014 - 15:12

I should be able to use one of these for my level up sound effects, great job.

This is great actually, I
Sunday, March 30, 2014 - 15:11

This is great actually, I plan to have books available in my game so I may be able to use these.

Alright, I got them done now!
Sunday, March 30, 2014 - 15:03

Alright, I got them done now! I decided to use three separate palettes for these three variations.

 

"Shortknot":

Or "Short Topknot." I made this Dark Blonde. The ponytail was copied directly from Ponytail and Ponytail2. I tried creating my own custom ponytail but it was too symetrical and didn't look very good, so I used the Ponytail from those two to make a better looking one.

"Shortnot" Hairstyle

 

"Longknot":

Or "Long Topknot." This one is a longer ponytail, about mid-back. Most "long" hairstyles are about mid-back, so I kept up the style. Technically its only down to the shoulders; however, if this wasn't put up it would be about mid-back. I'm trying to keep it consistent.

For this one, I used "Light Blonde 2." Light Blonde just didn't quite work for one of my characters, so I used "Light Blonde 2" to fit my character Maya.

"Longknot" Hairstyle

 

"Xlongknot":

Or "Extra Long Topknot." Personally I'd have preferred renaming the "Long" hairstyles to "Medium," but I'm going with what's already set in stone, so I decided to name ankle-length hairstyles "Xlong" or "Extra Long."

This one specifically is the topknot I really wanted to make, as its the style used for my character Relm. Naturally, I used the "Ruby Red" palette, which was picked off directly from her artwork I commissioned.

"Xlongknot" Hairstyle

 

 

I love the first two, and sadly, I don't love the third one. I think its decent, but I also think it needs touching up a bit. But, I'm putting this up for now.

 

If possible I'm going to try and do a new "Curly" hairstyle later, based on my own hairstyle (because, again, I wanted to create an LPC sprite of me that I could use as an avatar). Can't guarantee I'll get it done today, though.

 

As per usual, suggestions/feedback/critiques are welcome.

I was making that mistake
Sunday, March 30, 2014 - 14:27

I was making that mistake before. I was trying to do new recolors but most of the default hairstyle's palettes were missing the lightest color. I went through and fixed every single existing hairstyle so the lightest color was there (where appropriate, of course), and added the "fall" animations.

I've now finished up Shortknot and Longknot (Short Topknot and Long Topknot), respectively. I'm going to go and finish up XLongknot and then post all three of them up.

 

I'm not going to add these new hairstyles as new art entries until the positioning/recolor script is fixed, though. Until then additional feedback is welcome and I'll tweak the hairstyles if I get any suggestions.

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