being a newbie to game development... i have no clue what a baba vanga is...
so anyway... I am using coppercbe 6 engine and the first scene is a huge 6-floor building... which I have already figured out that I may need to downscale and separate the sections of the buildings and floors into recreated 'rooms' of 1 room per scene.
I already found the behavior command to start a new scene...but what I am looking for is a way to bump into a door or node to activate a pre-trigger quiz or puzzle that needs to be solved before the trigger is allowed to open the door...
in any case, I will do some more research into the help files, again but I didnt find it the first time- maybe i missed it... thanks.
I have the original zipped packages, as well as the extracted files in their original unpacked path structure. It would probably be easier to find out how to add the paths to coppercube, that way I could simply unpack and go.
some of the meshes are buried 2-5 levels down... and i couldnt figure out the paths for all the different types
sorry about the rant... it just blew my mind to think that I spent so much time for nothing... I have a full time job and several extra duties at home, so my spare moments for this project are rare and must be superproductive...
I am using windows11 and Brave browser, but the internet browser has nothing to do with extracting files from the zipped files and 7z. I did get overwrite warnings, but Coppercube doesnt pull from all the sub/sub/sub folders unless I add every item/pack folder(s).
Granted I dont know a lot about game engines, but I was copy/pasting into an All-Assets single folder to make it easier to find textures/items... also I am finding fbx and blend do not work as well as obj and textures. I have discovered that the renamed tga will work with the static mesh simply because i can use it as a texture.
collision event... will look into that... thx.
being a newbie to game development... i have no clue what a baba vanga is...
so anyway... I am using coppercbe 6 engine and the first scene is a huge 6-floor building... which I have already figured out that I may need to downscale and separate the sections of the buildings and floors into recreated 'rooms' of 1 room per scene.
I already found the behavior command to start a new scene...but what I am looking for is a way to bump into a door or node to activate a pre-trigger quiz or puzzle that needs to be solved before the trigger is allowed to open the door...
in any case, I will do some more research into the help files, again but I didnt find it the first time- maybe i missed it... thanks.
Thank you for the good advice for this newbie... I got it figured out.
I have wednesday off work... if you want to connect and sort this out with a phone call?
I have the original zipped packages, as well as the extracted files in their original unpacked path structure. It would probably be easier to find out how to add the paths to coppercube, that way I could simply unpack and go.
some of the meshes are buried 2-5 levels down... and i couldnt figure out the paths for all the different types
dae
blend
fbx
obj
... etc.
thx- laury
sorry about the rant... it just blew my mind to think that I spent so much time for nothing... I have a full time job and several extra duties at home, so my spare moments for this project are rare and must be superproductive...
I am using windows11 and Brave browser, but the internet browser has nothing to do with extracting files from the zipped files and 7z. I did get overwrite warnings, but Coppercube doesnt pull from all the sub/sub/sub folders unless I add every item/pack folder(s).
Granted I dont know a lot about game engines, but I was copy/pasting into an All-Assets single folder to make it easier to find textures/items... also I am finding fbx and blend do not work as well as obj and textures. I have discovered that the renamed tga will work with the static mesh simply because i can use it as a texture.
any help would be appreciated.
This is perfect for my project. Can you make more 'alphabet' foods? or maybe coins/blocks with alphabet foods on them?
c=carrot, cheese... (btw i love the coconut, can you make a spilt one that shows it is a coconut?)
d=... etc...