I made another short game with the brilliant Space War Man art assets created by Emcee Flesher. The game is inspired by the classic atari game called Centipede and it's called Mecha Melia. It's a 1 or 2 player game that can be played on a keyboard or gamepads. Here is the link: https://gamefavorites.itch.io/mecha-melia
There are 3 waves and 1 boss fight. It should take about 2 minutes to complete. You can shoot upwards and horizontally
I have modified the artwork slightly. Changes include making the common enemy start out in a more mushroom-like shape. I have changed the colour pallette of one of the players to green. The main characters have a run animation whilst shooting upwards. An enemy has an arm that can rotate around. I made the force fields a bit bigger. The centipede enemy was modified so that each segment can turn into a new head. Unfortunately I wasn't skilled enough to use the really cool looking centipede in the art pack so mine was somewhat different. Credits are in the description and in the game
10 is a good score for this game. Sorry that you didn't get to see more things, my fault for making it so darn hard. Perhaps I could do a YouTube video of me playing it and that way people get to see a little more at least. I like all 3 of those suggestions and will definitely take them on board. I'm starting to think that what I made so far is more like a level 2 or more than likely a last level kind of thing and there should be some more levels before this one as I made it far too difficult. I'm glad that you enjoyed what you played of it and thanks again for your suggestions
To kill the first enemy, you can shoot it on its rear side
To kill the second enemy, you can jump up and shoot the bomb it is carrying or jump on top of the first enemy and then shoot it directly
To kill the third enemy that crawls up the column, you can push the bombs closer to it by walking into them or by getting really close to the edge and shooting it but it is probably best to just dodge them to be honest
Also, the enemies can adapt by getting faster and by changing into a different type of enemy and one extra one comes in sometimes. The second enemy also adapts by changing direction a little sooner so it is less vulnerable after it is killed 7 times. So far the other enemies include a bat, electricuter, laser beamer and one that can shoot laser bullets at you. I haven't named them this but hopefully you will get to see them but it is a really hard game so maybe most will not
Jumping into enemies can cause you to explode but jumping into the electric beam will hold you in the air for a little bit and something else might come along to kill you instead, the bomb can only kill you if it explodes and the first enemy can push you off the edge if it rams into you
I modified a few things in the artwork. I added a tinted transparent sprite on top of the acid bubbles in my game, I used a greyscale filter effect on the background, I removed some frames of the animation of an enemy so instead of circling fully around it does a half circle motion and pauses to use a laser beam, I also animated the acid bubbles so they grow in size and also rise up and pop on the surface. There might be other little things but I think I mentioned them all and things might change in the future with updates. Credits are in the description page and in the game.
It's a very short game, not all of Emcee Flesher's art assets are used and it's probably not the type of game you'd expect to see. It's also quite tricky and doesn't have an end. Anyways, I hope people enjoy it and I would love to hear people's feedback to make the game better
I made another short game with the brilliant Space War Man art assets created by Emcee Flesher. The game is inspired by the classic atari game called Centipede and it's called Mecha Melia. It's a 1 or 2 player game that can be played on a keyboard or gamepads. Here is the link: https://gamefavorites.itch.io/mecha-melia
There are 3 waves and 1 boss fight. It should take about 2 minutes to complete. You can shoot upwards and horizontally
I have modified the artwork slightly. Changes include making the common enemy start out in a more mushroom-like shape. I have changed the colour pallette of one of the players to green. The main characters have a run animation whilst shooting upwards. An enemy has an arm that can rotate around. I made the force fields a bit bigger. The centipede enemy was modified so that each segment can turn into a new head. Unfortunately I wasn't skilled enough to use the really cool looking centipede in the art pack so mine was somewhat different. Credits are in the description and in the game
10 is a good score for this game. Sorry that you didn't get to see more things, my fault for making it so darn hard. Perhaps I could do a YouTube video of me playing it and that way people get to see a little more at least. I like all 3 of those suggestions and will definitely take them on board. I'm starting to think that what I made so far is more like a level 2 or more than likely a last level kind of thing and there should be some more levels before this one as I made it far too difficult. I'm glad that you enjoyed what you played of it and thanks again for your suggestions
To kill the first enemy, you can shoot it on its rear side
To kill the second enemy, you can jump up and shoot the bomb it is carrying or jump on top of the first enemy and then shoot it directly
To kill the third enemy that crawls up the column, you can push the bombs closer to it by walking into them or by getting really close to the edge and shooting it but it is probably best to just dodge them to be honest
Also, the enemies can adapt by getting faster and by changing into a different type of enemy and one extra one comes in sometimes. The second enemy also adapts by changing direction a little sooner so it is less vulnerable after it is killed 7 times. So far the other enemies include a bat, electricuter, laser beamer and one that can shoot laser bullets at you. I haven't named them this but hopefully you will get to see them but it is a really hard game so maybe most will not
Jumping into enemies can cause you to explode but jumping into the electric beam will hold you in the air for a little bit and something else might come along to kill you instead, the bomb can only kill you if it explodes and the first enemy can push you off the edge if it rams into you
This is a game that I recently made using Emcee Flesher's art assets. You can play it for free on this link:
https://gamefavorites.itch.io/sentinel-2
I modified a few things in the artwork. I added a tinted transparent sprite on top of the acid bubbles in my game, I used a greyscale filter effect on the background, I removed some frames of the animation of an enemy so instead of circling fully around it does a half circle motion and pauses to use a laser beam, I also animated the acid bubbles so they grow in size and also rise up and pop on the surface. There might be other little things but I think I mentioned them all and things might change in the future with updates. Credits are in the description page and in the game.
It's a very short game, not all of Emcee Flesher's art assets are used and it's probably not the type of game you'd expect to see. It's also quite tricky and doesn't have an end. Anyways, I hope people enjoy it and I would love to hear people's feedback to make the game better